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Translating fencing schools (Destreza, Scrimia, etc) to 5E?
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<blockquote data-quote="Quickleaf" data-source="post: 6433995" data-attributes="member: 20323"><p>Thanks for your thoughts so far! And especially to [MENTION=4937]Celebrim[/MENTION] for your great breakdown of the schools. I'm going to play with these ideas and see what I can come up with.</p><p></p><p></p><p>I only have been exposed to modern sport fencing for a year in college, a few lessons from an SCA friend in long sword and half-swording (presumably German?), and a bit of Tai Chi sword. So these formalized European schools of the 17th century are quite outside my exposure!</p><p></p><p>Yes, I agree the Battle Master fighter is a good place to look. However, I wanted something accessible to players who aren't Battle Masters. For example, we have a character who is Fighter 1/Rogue 3 who is a good candidate for learning La Destreza.</p><p></p><p>Some of my initial crude notes on potential unique mechanics for La Destreza included....</p><ul> <li data-xf-list-type="ul">La Afirmase: Gain +2 AC against one opponent in melee, but -2 against all others in melee. </li> <li data-xf-list-type="ul">Tacto: Sense Motive to determine enemies attack bonus, Strength, or Dexterity.</li> <li data-xf-list-type="ul">Curvo: Eliminate an opponents' advantage from having higher ground.</li> <li data-xf-list-type="ul">Estocadas: Gain advantage to mele attack, but disadvantage to melee damage rolls.</li> <li data-xf-list-type="ul">Llave e Gobierno: Full defense, make Deception vs Insight, if you win gain +3 attack and damage next round. If you lose -2 AC.</li> <li data-xf-list-type="ul">Filosofia de las Armas: Take 10 on attack rolls.</li> <li data-xf-list-type="ul">Atajo: bind to control opponent's weapon</li> <li data-xf-list-type="ul">Always know creature's reach in melee</li> <li data-xf-list-type="ul">Profiling body to increase reach and reduce target area</li> </ul><p></p><p>I readily agree with [MENTION=5100]Mercule[/MENTION] that a lot of this should be handled by vivid description by the players and DM. No doubt! What I'm trying to do - and I don't dispute that it's challenging, especially in D&D - is distill the essential quality or character of each school into something applicable to the game. I suspect this will involve a bit of dissection (like my crude list above) before arriving at a single cohesive principle/mechanic to capture the school.</p><p></p><p> [MENTION=22362]MoutonRustique[/MENTION] I think your idea about modifying Shove for La Destreza is a good guiding principle that might work when applied to other schools too: Provide an improved/modified use of one action in combat (as described in PHB). At least, it's a cool mechanical area to play with.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6433995, member: 20323"] Thanks for your thoughts so far! And especially to [MENTION=4937]Celebrim[/MENTION] for your great breakdown of the schools. I'm going to play with these ideas and see what I can come up with. I only have been exposed to modern sport fencing for a year in college, a few lessons from an SCA friend in long sword and half-swording (presumably German?), and a bit of Tai Chi sword. So these formalized European schools of the 17th century are quite outside my exposure! Yes, I agree the Battle Master fighter is a good place to look. However, I wanted something accessible to players who aren't Battle Masters. For example, we have a character who is Fighter 1/Rogue 3 who is a good candidate for learning La Destreza. Some of my initial crude notes on potential unique mechanics for La Destreza included.... [list][*]La Afirmase: Gain +2 AC against one opponent in melee, but -2 against all others in melee. [*]Tacto: Sense Motive to determine enemies attack bonus, Strength, or Dexterity. [*]Curvo: Eliminate an opponents' advantage from having higher ground. [*]Estocadas: Gain advantage to mele attack, but disadvantage to melee damage rolls. [*]Llave e Gobierno: Full defense, make Deception vs Insight, if you win gain +3 attack and damage next round. If you lose -2 AC. [*]Filosofia de las Armas: Take 10 on attack rolls. [*]Atajo: bind to control opponent's weapon [*]Always know creature's reach in melee [*]Profiling body to increase reach and reduce target area[/list] I readily agree with [MENTION=5100]Mercule[/MENTION] that a lot of this should be handled by vivid description by the players and DM. No doubt! What I'm trying to do - and I don't dispute that it's challenging, especially in D&D - is distill the essential quality or character of each school into something applicable to the game. I suspect this will involve a bit of dissection (like my crude list above) before arriving at a single cohesive principle/mechanic to capture the school. [MENTION=22362]MoutonRustique[/MENTION] I think your idea about modifying Shove for La Destreza is a good guiding principle that might work when applied to other schools too: Provide an improved/modified use of one action in combat (as described in PHB). At least, it's a cool mechanical area to play with. [/QUOTE]
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Translating fencing schools (Destreza, Scrimia, etc) to 5E?
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