Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Translating fencing schools (Destreza, Scrimia, etc) to 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 6434680" data-attributes="member: 6779310"><p><strong>In real world...</strong></p><p></p><p>on wet ice, you need to keep your center of mass over the center of the line between your feet. It's slick, and if you don't have hobnails or soft rubber, you have no traction. Tennis flats are actually better than cowboy boots, for example, even tho' the cowboy boots are better protection.</p><p></p><p>On sand, the issue is mostly just being slowed down by mild sinking, and the inability to flèche or lunge quite as far.</p><p></p><p>On wet grass, if in boots, it's not a major issue. </p><p></p><p>Dry grass and dry carpet are about equal.</p><p></p><p>Dry large tile, smooth linoleum, or polished stone: no problem unless you're in hard-soled smooth soled footwear (such as dress shoes or cowboy boots). Then only a problem when you're too far off-line.</p><p></p><p>Wet tile, wet linoleuym or wet polished stone: we don't fence... it's about the same as wet ice, but with less ability to dig in with hobnails or hard heeled boots/shoes. The slipping happens most if you take normal length steps, so you shorten the distance per advancing, retreating, or sideways step.</p><p></p><p>The worse the terrain, the more likely a flèche becomes a faceplant and/or an injury to your opponent.</p><p>Likewise, the worse the terrain, the more likely a lunge plants you on your face or arse... not as risky as a flèche, but still...</p><p></p><p>But, in game, we're not able to easily emulate the reach of a trained fencer with a longsword or rapier... 10' with a 4' blade, 15' with a flèche. Except by extending threat, but requiring the fencer to end within 5'...</p><p></p><p><strong>In game....</strong></p><p>The mechanics for difficult terrain are that it costs an extra foot per foot moved.</p><p>That phrasing is awkward, but is important because it stacks with crawling.</p><p></p><p>Very difficult terrain also requires a skill roll at a DC of the DM's choice.</p><p></p><p>I'd put wet ice at DC15 to DC 20, depending upon what kind of footwear one's in. Wet stone, depending upon algal and mineral deposition, I'd put at DC5 to DC 20.</p><p></p><p>Slick-but-dry, I'd put at just the movement penalty if in hard soles; non-dry soft soles tend to stick, so I'd not penalize them. For simplicity, call this the default terrain and don't worry until someone throws ball-bearings down.</p><p></p><p>Sand, just slows you down, most of the time.</p><p></p><p>Tall grass (more than 1') slows the footwork a bit; call it difficult.</p><p></p><p>Tall grass with gophers, moles, or prairie dogs, if you slow down, not much an issue, but if you try for full speed... save or reduce move by 5' until a long rest sounds about right. DC probably should be about 5 for light infestations, 10 for heavy.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6434680, member: 6779310"] [B]In real world...[/B] on wet ice, you need to keep your center of mass over the center of the line between your feet. It's slick, and if you don't have hobnails or soft rubber, you have no traction. Tennis flats are actually better than cowboy boots, for example, even tho' the cowboy boots are better protection. On sand, the issue is mostly just being slowed down by mild sinking, and the inability to flèche or lunge quite as far. On wet grass, if in boots, it's not a major issue. Dry grass and dry carpet are about equal. Dry large tile, smooth linoleum, or polished stone: no problem unless you're in hard-soled smooth soled footwear (such as dress shoes or cowboy boots). Then only a problem when you're too far off-line. Wet tile, wet linoleuym or wet polished stone: we don't fence... it's about the same as wet ice, but with less ability to dig in with hobnails or hard heeled boots/shoes. The slipping happens most if you take normal length steps, so you shorten the distance per advancing, retreating, or sideways step. The worse the terrain, the more likely a flèche becomes a faceplant and/or an injury to your opponent. Likewise, the worse the terrain, the more likely a lunge plants you on your face or arse... not as risky as a flèche, but still... But, in game, we're not able to easily emulate the reach of a trained fencer with a longsword or rapier... 10' with a 4' blade, 15' with a flèche. Except by extending threat, but requiring the fencer to end within 5'... [B]In game....[/B] The mechanics for difficult terrain are that it costs an extra foot per foot moved. That phrasing is awkward, but is important because it stacks with crawling. Very difficult terrain also requires a skill roll at a DC of the DM's choice. I'd put wet ice at DC15 to DC 20, depending upon what kind of footwear one's in. Wet stone, depending upon algal and mineral deposition, I'd put at DC5 to DC 20. Slick-but-dry, I'd put at just the movement penalty if in hard soles; non-dry soft soles tend to stick, so I'd not penalize them. For simplicity, call this the default terrain and don't worry until someone throws ball-bearings down. Sand, just slows you down, most of the time. Tall grass (more than 1') slows the footwork a bit; call it difficult. Tall grass with gophers, moles, or prairie dogs, if you slow down, not much an issue, but if you try for full speed... save or reduce move by 5' until a long rest sounds about right. DC probably should be about 5 for light infestations, 10 for heavy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Translating fencing schools (Destreza, Scrimia, etc) to 5E?
Top