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Translating Gaz13 Shadow Elves into 3.x/d20...
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<blockquote data-quote="Brendan Byrd" data-source="post: 9780428" data-attributes="member: 7052492"><p>...Using the Pathfinder1e <em>Advanced Race Guide</em> as a starting point, no less.</p><p>Yeah, this is going to be quite an ecclectic mix. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p><p></p><p><strong>The Goal</strong>: Direct translation of GAZ13 Shadow Elves from RC/BECM to 3.x/d20 (Modern-ish). (Bypassing AD&D as much as possible.)</p><p></p><p>My concern (and why I'm posting this here) is about balance.</p><p>Relative to d20/3.x ruleset, is this too Übermensch (not ideal), Merely Munchkin (okayish <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" />) or sort-of balanced?</p><p>This is my first attempt at homebrewing a species, so...I'm open to suggestions.</p><p></p><p>==============</p><p>Part I: Core Critter Characteristics</p><p></p><p><strong>SPECIES</strong>: ELF</p><p> Sub-species: Umbral (Shadow)</p><p> Binomal: Ælfae normalis umbrii</p><p></p><p><strong>Type</strong>: Humanoid</p><p><strong>Size</strong>: Medium</p><p></p><p><u>INNATE CHARACTERISTICS</u></p><p></p><p><strong>Base Speed</strong>: 40' (ex)</p><p> Running away from danger is a useful survival skill.</p><p></p><p><strong>Ability Score Modifiers</strong>:</p><p> Elven Heritage (ex) +1 Str, +1 Int</p><p></p><p><strong>Favored Classes</strong>:</p><p> Warrior* (Fighter) (ex) </p><p> Spellcaster* (Sorcerer/Wizard) (sp)</p><p> When a level is taken in one of these classes, choose a bonus:</p><p> either +1 hit point</p><p> or +1 skill rank</p><p> *3.5 UA Generic classes</p><p></p><p><u>SENSES</u></p><p></p><p><strong>Elven Darksight</strong>:</p><p> Darkvision 90' (su)</p><p> Infravision 90' (sp)</p><p> Able to percieve temperature as a visual quality, not as colour per se.</p><p> Similar to "matte", "gloss", "metalic", "transparent", "translucent", "opaque"...</p><p> [Measured in <strong>°K</strong><u>elven</u>, of course]</p><p></p><p><strong>Keen Senses (ex) </strong></p><p> +2 bonus to Listen, Search and Spot</p><p></p><p><strong>Over-Sized Ears (ex) </strong></p><p> "Walking radar" +3 bonus to Listen</p><p></p><p><u>DEFENSE</u></p><p></p><p><strong>Elven Resistance: Undead (su)</strong></p><p> Undead creatures cannot paralyse this species.</p><p> Normal vulnerability to other forms of paralysis.</p><p></p><p><strong>Spelunker (ex)</strong></p><p> (Immune to altitude induced sicknesses.?)</p><p> Keeps Dexterity bonus to AC when making Climb or Acrobatics (Ledge Hopping)* checks when crossing narrow or slippery surfaces.</p><p> *Acrobatics (Balance; Juggle; Ledge Hopping; Tree Walking; Tumble)</p><p></p><p><strong>Survivor (ex)</strong></p><p> +4 bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion; ill effects from running, forced marches; starvation, thirst; and hot or cold environments.</p><p></p><p><u>VULNERABILITY</u></p><p></p><p><strong>Elven Vulnerability: Wehrform (su)</strong></p><p> Wehrform (Lycanthropy) is a magical disease which is lethal to elves.</p><p> Transmitted by the natural attacks of the "wehrform".</p><p> <em>Curse of Lycanthropy</em> (Su): Any humanoid hit by a lycanthrope’s bite attack in animal form must succeed at a Fortitude save (DC 15) or contract lycanthropy.</p><p> Before Onset: Feverish and weak (-2 to hit, and all saving throws)</p><p> Treatment:</p><p> <em>Remove Disease</em> cast by a cleric below 12th level will delay onset by 1d6 days.</p><p> <em>Remove Disease</em> cast by a cleric of at least 12th level cures the affliction.</p><p> Onset: 1d6 days or the full moon, whichever comes first. (Effect: Death)</p><p> {RC & PC4; 3.0}</p><p></p><p><strong>Light Sensitivity I (ex)</strong></p><p> –2 penalty on saving throws against effects with the light descriptor.</p><p></p><p><strong>Light Sensitivity III (ex)</strong></p><p> Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds for 1 round. In addition, there is a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light (dazzled).</p><p> Sunglasses and tinted visors can negate these effects.</p><p> Special: These penalties can be negated with the Light Adaption feat.</p><p>==============</p><p><strong>Feats</strong> [Species]*</p><p></p><p> <strong>Direction Sense</strong> [Species]</p><p> Prerequisite: 4 ranks in Orientation in Caves</p><p> Benefit: {+} {GAZ9}</p><p></p><p> <strong>Light Adaption</strong> [Species] [General]</p><p> Prerequisite: Light Sensitivity; Light Blindness; or Light Vulnerability</p><p> Benefit: Negates one eligible set of penalties.</p><p> Special: This feat may be taken multiple times.</p><p></p><p> <strong>Spellcasting Heritage</strong> [Initial] [Species]</p><p> Benefit: Choose any five 0-level spells that are available. Gain three 0-level spell slots that are only useable for the spontaneous casting of these five spells.</p><p> Special: This feat may be taken multiple times.</p><p></p><p><strong>Swarming</strong> [Species] {+}</p><p> The result of four-thousand years of living and fighting communally.</p><p> Benefit: Two characters with this feat can occupy a (5') square without penalty, if they are the same size category. From this shared square, both can "flank" a single opponent.</p><p></p><p>*Unless otherwise noted, [Species] feats can only be taken when Character Level advances enough to gain a feat (1st-level, and every ECL evenly divisible by three).</p><p>==============</p></blockquote><p></p>
[QUOTE="Brendan Byrd, post: 9780428, member: 7052492"] ...Using the Pathfinder1e [I]Advanced Race Guide[/I] as a starting point, no less. Yeah, this is going to be quite an ecclectic mix. 😉 [B]The Goal[/B]: Direct translation of GAZ13 Shadow Elves from RC/BECM to 3.x/d20 (Modern-ish). (Bypassing AD&D as much as possible.) My concern (and why I'm posting this here) is about balance. Relative to d20/3.x ruleset, is this too Übermensch (not ideal), Merely Munchkin (okayish 😁) or sort-of balanced? This is my first attempt at homebrewing a species, so...I'm open to suggestions. ============== Part I: Core Critter Characteristics [B]SPECIES[/B]: ELF Sub-species: Umbral (Shadow) Binomal: Ælfae normalis umbrii [B]Type[/B]: Humanoid [B]Size[/B]: Medium [U]INNATE CHARACTERISTICS[/U] [B]Base Speed[/B]: 40' (ex) Running away from danger is a useful survival skill. [B]Ability Score Modifiers[/B]: Elven Heritage (ex) +1 Str, +1 Int [B]Favored Classes[/B]: Warrior* (Fighter) (ex) Spellcaster* (Sorcerer/Wizard) (sp) When a level is taken in one of these classes, choose a bonus: either +1 hit point or +1 skill rank *3.5 UA Generic classes [U]SENSES[/U] [B]Elven Darksight[/B]: Darkvision 90' (su) Infravision 90' (sp) Able to percieve temperature as a visual quality, not as colour per se. Similar to "matte", "gloss", "metalic", "transparent", "translucent", "opaque"... [Measured in [B]°K[/B][U]elven[/U], of course] [B]Keen Senses (ex) [/B] +2 bonus to Listen, Search and Spot [B]Over-Sized Ears (ex) [/B] "Walking radar" +3 bonus to Listen [U]DEFENSE[/U] [B]Elven Resistance: Undead (su)[/B] Undead creatures cannot paralyse this species. Normal vulnerability to other forms of paralysis. [B]Spelunker (ex)[/B] (Immune to altitude induced sicknesses.?) Keeps Dexterity bonus to AC when making Climb or Acrobatics (Ledge Hopping)* checks when crossing narrow or slippery surfaces. *Acrobatics (Balance; Juggle; Ledge Hopping; Tree Walking; Tumble) [B]Survivor (ex)[/B] +4 bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion; ill effects from running, forced marches; starvation, thirst; and hot or cold environments. [U]VULNERABILITY[/U] [B]Elven Vulnerability: Wehrform (su)[/B] Wehrform (Lycanthropy) is a magical disease which is lethal to elves. Transmitted by the natural attacks of the "wehrform". [I]Curse of Lycanthropy[/I] (Su): Any humanoid hit by a lycanthrope’s bite attack in animal form must succeed at a Fortitude save (DC 15) or contract lycanthropy. Before Onset: Feverish and weak (-2 to hit, and all saving throws) Treatment: [I]Remove Disease[/I] cast by a cleric below 12th level will delay onset by 1d6 days. [I]Remove Disease[/I] cast by a cleric of at least 12th level cures the affliction. Onset: 1d6 days or the full moon, whichever comes first. (Effect: Death) {RC & PC4; 3.0} [B]Light Sensitivity I (ex)[/B] –2 penalty on saving throws against effects with the light descriptor. [B]Light Sensitivity III (ex)[/B] Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds for 1 round. In addition, there is a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light (dazzled). Sunglasses and tinted visors can negate these effects. Special: These penalties can be negated with the Light Adaption feat. ============== [B]Feats[/B] [Species]* [B]Direction Sense[/B] [Species] Prerequisite: 4 ranks in Orientation in Caves Benefit: {+} {GAZ9} [B]Light Adaption[/B] [Species] [General] Prerequisite: Light Sensitivity; Light Blindness; or Light Vulnerability Benefit: Negates one eligible set of penalties. Special: This feat may be taken multiple times. [B]Spellcasting Heritage[/B] [Initial] [Species] Benefit: Choose any five 0-level spells that are available. Gain three 0-level spell slots that are only useable for the spontaneous casting of these five spells. Special: This feat may be taken multiple times. [B]Swarming[/B] [Species] {+} The result of four-thousand years of living and fighting communally. Benefit: Two characters with this feat can occupy a (5') square without penalty, if they are the same size category. From this shared square, both can "flank" a single opponent. *Unless otherwise noted, [Species] feats can only be taken when Character Level advances enough to gain a feat (1st-level, and every ECL evenly divisible by three). ============== [/QUOTE]
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