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D&D Older Editions, OSR, & D&D Variants
Translating Gaz13 Shadow Elves into 3.x/d20...
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<blockquote data-quote="Brendan Byrd" data-source="post: 9780436" data-attributes="member: 7052492"><p>Construction notes: 2/3</p><p></p><p>INNATE CHARACTERISTICS</p><p></p><p>Elven Darksight: 90' (su) [<strong>2.5?</strong>]</p><p> <u>Darkvision</u> 90'.</p><p> {3.x/d20}</p><p></p><p>Infravision: 90' (su) [<strong>1.5?</strong>]</p><p>- Prerequisite: Low Light Vision, Darkvision, or Elven Darksight</p><p> Ability to percieve heat as Colour Temperature (Rated in °K...elven)</p><p>[Percieved as a quality, much like the difference between "matte", "gloss", "metalic", "transparent", "translucent", "opaque"...]</p><p> {Gaz13: Infravision 90'; 2e Infravision 90' (SD)(Farrow)}</p><p></p><p><u>Over-Sized Ears</u> (ex)<strong> (2)</strong></p><p> "Walking radar" +3 bonus to Listen</p><p> {Feat: Skill Focus (Listen) (2)}</p><p></p><p><u>Keen Senses</u> (ex)<strong> (2) </strong></p><p> +2 bonus to (Listen?) Search and Spot</p><p> {Feat: Skill Focus (Search & Spot) (2)}</p><p> {RC: 1 in 3 chance to detect secret and hidden doors [<strong> ---> Rogue Talent?</strong>]}</p><p></p><p>DEFENSE</p><p></p><p><u>Desert Runner</u> (ex)<strong> (2) ---> "Survivor"</strong></p><p> +4 bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, and ill effects from running, forced marches, starvation, thirst, and hot or cold environments.</p><p></p><p>Elven Resistance: Undead (su)<strong> (1) </strong></p><p> Immune to undead paralysis</p><p> {RC/BECM & 2e Undead Resistance (SD) (Farrow)}</p><p> {Subset of <u>Duergar Immunities</u> (4)}</p><p></p><p><u>Mountaineer</u> (ex) <strong>(1) ---> "Spelunker"</strong></p><p> Immune to altitude sickness. </p><p> Keeps Dexterity bonus to AC when making Climb or Acrobatics (Ledge Hopping) checks when crossing narrow or slippery surfaces.</p><p> {Gaz13: Ledge Hopping; no mention of requiring adjustment for elevation changes ('the bends')}</p></blockquote><p></p>
[QUOTE="Brendan Byrd, post: 9780436, member: 7052492"] Construction notes: 2/3 INNATE CHARACTERISTICS Elven Darksight: 90' (su) [[B]2.5?[/B]] [U]Darkvision[/U] 90'. {3.x/d20} Infravision: 90' (su) [[B]1.5?[/B]] - Prerequisite: Low Light Vision, Darkvision, or Elven Darksight Ability to percieve heat as Colour Temperature (Rated in °K...elven) [Percieved as a quality, much like the difference between "matte", "gloss", "metalic", "transparent", "translucent", "opaque"...] {Gaz13: Infravision 90'; 2e Infravision 90' (SD)(Farrow)} [U]Over-Sized Ears[/U] (ex)[B] (2)[/B] "Walking radar" +3 bonus to Listen {Feat: Skill Focus (Listen) (2)} [U]Keen Senses[/U] (ex)[B] (2) [/B] +2 bonus to (Listen?) Search and Spot {Feat: Skill Focus (Search & Spot) (2)} {RC: 1 in 3 chance to detect secret and hidden doors [[B] ---> Rogue Talent?[/B]]} DEFENSE [U]Desert Runner[/U] (ex)[B] (2) ---> "Survivor"[/B] +4 bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, and ill effects from running, forced marches, starvation, thirst, and hot or cold environments. Elven Resistance: Undead (su)[B] (1) [/B] Immune to undead paralysis {RC/BECM & 2e Undead Resistance (SD) (Farrow)} {Subset of [U]Duergar Immunities[/U] (4)} [U]Mountaineer[/U] (ex) [B](1) ---> "Spelunker"[/B] Immune to altitude sickness. Keeps Dexterity bonus to AC when making Climb or Acrobatics (Ledge Hopping) checks when crossing narrow or slippery surfaces. {Gaz13: Ledge Hopping; no mention of requiring adjustment for elevation changes ('the bends')} [/QUOTE]
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