jkdove_gamergod
First Post
I've been following this thread on my own forums and the topic keeps coming up about rule sets and how closely they should be followed. What I'm most curious about is if the 3rd edition core rules are applied in a virtual setting, which rules are actually "CORE" to the game. I mean, what game was ever played that wasn't subject to being broken down, often in a ridiculous fashion (we know we've all seen some really stupid games, and gamers), but the ever dreaded and occasionally really cool "HOUSE RULES"
My real question is, what are "core" rules and what should never really be changed. I remember a time back when G.G.'s Unearthed Arcana introduced to Weapon Specialization and we all thought it was the greatest thing since sliced gnomes. Then the Fighter's Handbook came along and BAM, we realized that there was a much more balanced and fair system to be used. There are of course naysayers on both ends, but either way, balance is the key to a good game and balance is found by adhering a non-changing set of the CORE.
What do you all think?
My real question is, what are "core" rules and what should never really be changed. I remember a time back when G.G.'s Unearthed Arcana introduced to Weapon Specialization and we all thought it was the greatest thing since sliced gnomes. Then the Fighter's Handbook came along and BAM, we realized that there was a much more balanced and fair system to be used. There are of course naysayers on both ends, but either way, balance is the key to a good game and balance is found by adhering a non-changing set of the CORE.
What do you all think?