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Transmutation Wizard's Major Transformation Feature
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<blockquote data-quote="Hawk Diesel" data-source="post: 7513574" data-attributes="member: 59848"><p>I wouldn't say it is useless necessarily, just that much like the School of Illusion requires a bit of creativity and a DM willing to work with you in order to get any benefit out of it. Some examples:</p><p></p><p>-Doesn't a 5' cube get awfully close to the volume taken up by a small and medium sized creature? Who needs to dispose of the bodies (which once dead are technically objects), when you can transmute them into a large puddle of water, mound of dirt, or even just air!</p><p></p><p>-Got an issue with a locked door? I say those are distinct objects and well within the volume limit of a 5' cube. Take ten minutes to turn it into lime jello! You get past the door and can collect a bit of a tasty snack!</p><p></p><p>-In the desert and need some water? Fill a bucket with sand and BAM! You have water! Or beer!</p><p></p><p>Aside: They aren't very clear by what is meant by larger than a 5' cube. Does that mean that no dimension of the object can be larger than 5'? Or does that mean the total volume cannot be larger than 125 cubic feet? Because that is a large difference. A 10' pole is beyond the dimensions, but well within the volume limit. For me, I would say the intent is the total volume, which would provide larger leeway for objects to be considered for the ability to successfully interact with.</p><p></p><p>Aside 2: I think the price limit is specifically meant to prevent having an infinite money machine in D&D. For example, water is much more valuable in the desert than rubies. Does that mean I can turn water into rubies? Or that I can't turn water into sand? The spirit of the rule is to prevent players from getting wealth, rather than to prevent them from functionally using the material. Thus, if the character has a normal sword but needs a silver sword to kill a creature, I'm not gonna say no because a silver sword is more valuable than a normal sword. The player is using the ability as intended, rather than to game the system for wealth or influence.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7513574, member: 59848"] I wouldn't say it is useless necessarily, just that much like the School of Illusion requires a bit of creativity and a DM willing to work with you in order to get any benefit out of it. Some examples: -Doesn't a 5' cube get awfully close to the volume taken up by a small and medium sized creature? Who needs to dispose of the bodies (which once dead are technically objects), when you can transmute them into a large puddle of water, mound of dirt, or even just air! -Got an issue with a locked door? I say those are distinct objects and well within the volume limit of a 5' cube. Take ten minutes to turn it into lime jello! You get past the door and can collect a bit of a tasty snack! -In the desert and need some water? Fill a bucket with sand and BAM! You have water! Or beer! Aside: They aren't very clear by what is meant by larger than a 5' cube. Does that mean that no dimension of the object can be larger than 5'? Or does that mean the total volume cannot be larger than 125 cubic feet? Because that is a large difference. A 10' pole is beyond the dimensions, but well within the volume limit. For me, I would say the intent is the total volume, which would provide larger leeway for objects to be considered for the ability to successfully interact with. Aside 2: I think the price limit is specifically meant to prevent having an infinite money machine in D&D. For example, water is much more valuable in the desert than rubies. Does that mean I can turn water into rubies? Or that I can't turn water into sand? The spirit of the rule is to prevent players from getting wealth, rather than to prevent them from functionally using the material. Thus, if the character has a normal sword but needs a silver sword to kill a creature, I'm not gonna say no because a silver sword is more valuable than a normal sword. The player is using the ability as intended, rather than to game the system for wealth or influence. [/QUOTE]
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