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Transmutation Wizard's Major Transformation Feature
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<blockquote data-quote="BlivetWidget" data-source="post: 7513580" data-attributes="member: 6912801"><p>While I never would have thought of that (not really my style), I have to applaud the ingenuity and will have to keep that in my back pocket! You might be able to ignite a powderkeg if you have two rival groups and some kind of trophy or symbolic thing they fight over. If you silly-fy the object, the group who had possession of it will naturally assume the rivals stole it and left a ridiculous imitation in its place.</p><p></p><p></p><p></p><p>Agreed, it's a bizarre side-effect of the way they've written the material components to require items of value. If I buy a diamond for 5 gp and sell it to you for 500 gp, will it work if you use it for a spell requiring a 500 gp diamond? If you give it to a friend at no cost, does it become a 0 gp diamond? What if you let them have it for 50 gp? Just what in the world is the value of this diamond now? In any economy, an object is only worth what we agree it's worth.</p><p></p><p>The game assumes an intrinsic value to the items, so to play along I think we have to just roll with it. I've heard people argue that, say, 500 gp diamonds should be super rare so you'd have to pay 5000 gp if you want one. But that just devolves into the same nonsense math as my first paragraph. I've found it best to treat gems like cash with a value printed on them. Which of course still allows for gems of varying quality, it just means that the aforementioned quality is a property of the object, like mass or volume.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7513580, member: 6912801"] While I never would have thought of that (not really my style), I have to applaud the ingenuity and will have to keep that in my back pocket! You might be able to ignite a powderkeg if you have two rival groups and some kind of trophy or symbolic thing they fight over. If you silly-fy the object, the group who had possession of it will naturally assume the rivals stole it and left a ridiculous imitation in its place. Agreed, it's a bizarre side-effect of the way they've written the material components to require items of value. If I buy a diamond for 5 gp and sell it to you for 500 gp, will it work if you use it for a spell requiring a 500 gp diamond? If you give it to a friend at no cost, does it become a 0 gp diamond? What if you let them have it for 50 gp? Just what in the world is the value of this diamond now? In any economy, an object is only worth what we agree it's worth. The game assumes an intrinsic value to the items, so to play along I think we have to just roll with it. I've heard people argue that, say, 500 gp diamonds should be super rare so you'd have to pay 5000 gp if you want one. But that just devolves into the same nonsense math as my first paragraph. I've found it best to treat gems like cash with a value printed on them. Which of course still allows for gems of varying quality, it just means that the aforementioned quality is a property of the object, like mass or volume. [/QUOTE]
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