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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Transmutational Healing
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<blockquote data-quote="avigor" data-source="post: 3655351" data-attributes="member: 48877"><p>Has anyone ever tried to figure out how to work a spell that essentially allows a caster to attempt to knit the flesh back together with a Heal and a Knowledge (Biology) check?</p><p></p><p>I'm thinking the Heal check DC should be based off of the HP to be healed with this casting (the max being limited either by the caster's ambition/heal ranks or by spell level). The Knowledge (Biology) check should be based off of the total HP damage or the most grievous injury suffered, and possibly only be necessary if the target has taken more than a certain amount of damage, say 30% of his max HP, with attacks that cause massive damage saves automatically qualifying as making this check required.</p><p></p><p>In addition, failures would result in causing more damage. Failing the heal check causes damage equal to the difference between the result and the DC, and failing the Knowledge (Biology) check causes whatever healing may be otherwise recieved to be damage instead (as you accidentally reshape the target's organs in ways that hurt), possibly causing temporary, random attribute ability damage.</p><p></p><p>Essentially, instant surgery. Maybe add something like it causes nonlethal damage or temporary stunning or both, even on a success, maybe allowing a high-level feat to remove that side effect.</p><p></p><p>Anyone have any suggestions? Of course, such a spell would assume that HP is direct physical injury.</p><p></p><p></p><p></p><p></p><p>I guess if HP's the abstract luck/tiredness/etc thing, than an enchantment spell might be able to grant temporary HP.</p><p></p><p>Anyone else toying around with such concepts?</p></blockquote><p></p>
[QUOTE="avigor, post: 3655351, member: 48877"] Has anyone ever tried to figure out how to work a spell that essentially allows a caster to attempt to knit the flesh back together with a Heal and a Knowledge (Biology) check? I'm thinking the Heal check DC should be based off of the HP to be healed with this casting (the max being limited either by the caster's ambition/heal ranks or by spell level). The Knowledge (Biology) check should be based off of the total HP damage or the most grievous injury suffered, and possibly only be necessary if the target has taken more than a certain amount of damage, say 30% of his max HP, with attacks that cause massive damage saves automatically qualifying as making this check required. In addition, failures would result in causing more damage. Failing the heal check causes damage equal to the difference between the result and the DC, and failing the Knowledge (Biology) check causes whatever healing may be otherwise recieved to be damage instead (as you accidentally reshape the target's organs in ways that hurt), possibly causing temporary, random attribute ability damage. Essentially, instant surgery. Maybe add something like it causes nonlethal damage or temporary stunning or both, even on a success, maybe allowing a high-level feat to remove that side effect. Anyone have any suggestions? Of course, such a spell would assume that HP is direct physical injury. I guess if HP's the abstract luck/tiredness/etc thing, than an enchantment spell might be able to grant temporary HP. Anyone else toying around with such concepts? [/QUOTE]
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Transmutational Healing
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