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General Tabletop Discussion
*Pathfinder & Starfinder
Transparency in Skill Challenges
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<blockquote data-quote="keterys" data-source="post: 4968064" data-attributes="member: 43019"><p>In addition to the 'Hey, don't roll like crazy' premise that frankly is good to have in any VTT regardless of skill challenges (people will just drown out the RP, descriptions, etc with stupid rolls sometimes), there are a few possible solutions:</p><p></p><p>1) Whenever the group mass rolls a skill check, turn it into a group check for the skill challenge in which you need a majority of the group to pass to actually garner a success</p><p>2) Ignore all rolls after the first, but apply the die roll # to everyone's bonus who joins in</p><p>3) Treat extra rolls as assist attempts - though I'd suggest not just allowing going for 10s, since that encourages the 'barrage the DM with dice' method but instead have them go for, say, the base DC - 5 and have failures give a -2 to the roll. </p><p></p><p>Either way, make sure to describe as people are hurling dice about _even when not in a skill challenge_ the ways in which they are both helping _and_ hurting. So it's not just that someone rolled a 5 knowledge check so doesn't remember while the guy who rolled a 20 knows, good for him. The guy with the 5 _knows the wrong thing_ and confuses the issue.</p><p></p><p>So if the group says 'What do we know about vampires?' and rolls 25, 20, 15, 10, 5 for example, you might include truthful and false information. 'Well, you've heard many stories and rumors about them. You know that they are vulnerable to sunlight and radiant energy, but after that you've a muddle of campfire tales and myths (etc)'</p><p></p><p>And depending how mean you were, that could include things like 'Vampires' domination gaze is so powerful that the only safe approach to fighting them is with a blindfold' and 'Vampires are resistant to all weapons, except for wooden piercing weapons such as stakes and crossbow bolts. You could easily prepare some improvised weapons' (and let them use shoddy spears, dagger, and crossbows to fight instead of their usual stuff, until they realize it doesn't seem to help)</p><p></p><p>I'm not really that mean myself, but I am putting together a VTT game to run at some point and my intent is actually to tell people 'Assume that every roll is part of a skill challenge and that there will be rewards for success and complications for failure. I'll use passive/take 10 results for basic information that you know and mundane tasks' </p><p></p><p>I'd much rather have them just keep RPing along and when they ask what they know of something answer, perhaps even prompt them in advance via whisper, rather than break away to a pile of rolls.</p></blockquote><p></p>
[QUOTE="keterys, post: 4968064, member: 43019"] In addition to the 'Hey, don't roll like crazy' premise that frankly is good to have in any VTT regardless of skill challenges (people will just drown out the RP, descriptions, etc with stupid rolls sometimes), there are a few possible solutions: 1) Whenever the group mass rolls a skill check, turn it into a group check for the skill challenge in which you need a majority of the group to pass to actually garner a success 2) Ignore all rolls after the first, but apply the die roll # to everyone's bonus who joins in 3) Treat extra rolls as assist attempts - though I'd suggest not just allowing going for 10s, since that encourages the 'barrage the DM with dice' method but instead have them go for, say, the base DC - 5 and have failures give a -2 to the roll. Either way, make sure to describe as people are hurling dice about _even when not in a skill challenge_ the ways in which they are both helping _and_ hurting. So it's not just that someone rolled a 5 knowledge check so doesn't remember while the guy who rolled a 20 knows, good for him. The guy with the 5 _knows the wrong thing_ and confuses the issue. So if the group says 'What do we know about vampires?' and rolls 25, 20, 15, 10, 5 for example, you might include truthful and false information. 'Well, you've heard many stories and rumors about them. You know that they are vulnerable to sunlight and radiant energy, but after that you've a muddle of campfire tales and myths (etc)' And depending how mean you were, that could include things like 'Vampires' domination gaze is so powerful that the only safe approach to fighting them is with a blindfold' and 'Vampires are resistant to all weapons, except for wooden piercing weapons such as stakes and crossbow bolts. You could easily prepare some improvised weapons' (and let them use shoddy spears, dagger, and crossbows to fight instead of their usual stuff, until they realize it doesn't seem to help) I'm not really that mean myself, but I am putting together a VTT game to run at some point and my intent is actually to tell people 'Assume that every roll is part of a skill challenge and that there will be rewards for success and complications for failure. I'll use passive/take 10 results for basic information that you know and mundane tasks' I'd much rather have them just keep RPing along and when they ask what they know of something answer, perhaps even prompt them in advance via whisper, rather than break away to a pile of rolls. [/QUOTE]
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