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General Tabletop Discussion
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Transparency in Skill Challenges
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<blockquote data-quote="Skywalker" data-source="post: 4968741" data-attributes="member: 1538"><p>Whilst I agree with the sentiment to an extent, I think one of the strengths of Skill Challenges is to make every roll matter and remove the ability of the GM to influence a result merely through asking for more or less rolls, or changing the intepretation of results. This behaviour is quite common and kind make players feel somewhat neutered.</p><p></p><p>This idea is related to the GM "letting it ride", which is a health development in RPGs IMO. </p><p></p><p>As such, I would personally be leery of a GM would made complexity non-transparent purely so that they could alter it to influence the outcome. After all, the GM has the ability to set the complexity to begin with and award bonuses etc.</p><p></p><p>If you needed added flexibility when the PCs seriously jumped ship, then as a DM I would simply say that the SC has evolved to such an extent that a new SC is approrpriate.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 4968741, member: 1538"] Whilst I agree with the sentiment to an extent, I think one of the strengths of Skill Challenges is to make every roll matter and remove the ability of the GM to influence a result merely through asking for more or less rolls, or changing the intepretation of results. This behaviour is quite common and kind make players feel somewhat neutered. This idea is related to the GM "letting it ride", which is a health development in RPGs IMO. As such, I would personally be leery of a GM would made complexity non-transparent purely so that they could alter it to influence the outcome. After all, the GM has the ability to set the complexity to begin with and award bonuses etc. If you needed added flexibility when the PCs seriously jumped ship, then as a DM I would simply say that the SC has evolved to such an extent that a new SC is approrpriate. [/QUOTE]
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