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General Tabletop Discussion
*Pathfinder & Starfinder
Transparency in Skill Challenges
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<blockquote data-quote="Skywalker" data-source="post: 4969851" data-attributes="member: 1538"><p>I disagree. A well designed Skill Challenge should match the natural course of RP. </p><p></p><p>I think the general approach with a SCs is that it should be used only on those occassions where everyone at the table has a good handle on the problem at hand and how they intend to go about resolving it. There is some reference to this in the DMG2 about only calling for a SC when everyone wants one.</p><p></p><p>I don't think SC should be called for until that point to model the free form process of formulating that narrative.</p><p></p><p>Sure sometimes unexpected things happen and its cool for the SC to be dropped, altered to replaced as a result. However, that would be the exception not the rule IME</p><p></p><p></p><p></p><p>That's cool. Do what works for you. </p><p></p><p>My main point is that IMO one of the big advantages of SC is to set forth a group agreed process for resolving non-combat challenges. If the GM continues to modify things behind the scenes once that agreement has been made, it can neuter player decisions and undermine this advantage to the point where you may as well just be calling for Skill Checks.</p><p></p><p>IMO changing Complexity is akin to calling for a Skill Check and changing the DC after the roll is made.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 4969851, member: 1538"] I disagree. A well designed Skill Challenge should match the natural course of RP. I think the general approach with a SCs is that it should be used only on those occassions where everyone at the table has a good handle on the problem at hand and how they intend to go about resolving it. There is some reference to this in the DMG2 about only calling for a SC when everyone wants one. I don't think SC should be called for until that point to model the free form process of formulating that narrative. Sure sometimes unexpected things happen and its cool for the SC to be dropped, altered to replaced as a result. However, that would be the exception not the rule IME That's cool. Do what works for you. My main point is that IMO one of the big advantages of SC is to set forth a group agreed process for resolving non-combat challenges. If the GM continues to modify things behind the scenes once that agreement has been made, it can neuter player decisions and undermine this advantage to the point where you may as well just be calling for Skill Checks. IMO changing Complexity is akin to calling for a Skill Check and changing the DC after the roll is made. [/QUOTE]
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