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General Tabletop Discussion
*Dungeons & Dragons
transporting a large, unwilling creature
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<blockquote data-quote="evilbob" data-source="post: 6675138" data-attributes="member: 9789"><p>Not a bad idea! I like it, although it would take some serious role-playing and/or bluff checks and it's a bit all-or-nothing. Still, it's within their power range.</p><p></p><p></p><p>This is another good thought, and it would definitely require a bunch of skill checks as well, as you said. It's a little risky, though.</p><p></p><p></p><p>Raise dead requires a willing soul...</p><p></p><p></p><p>Sleep has a 1 minute duration, and this is a trip that will take weeks. Believe me: I've checked for spells that could incapacitate a creature for a while and there really just aren't any until 6th spell level and beyond (and even then it's pretty slim). Same with transport (other than teleport).</p><p></p><p></p><p>GM, and yes, it's my fault for getting them into this situation. I thought it'd be a fun way to test the creative powers of the group, but the more I think about it the more I feel like it's going to be a game-stopper, so I thought I'd have a few suggestions a friendly NPC could throw out if they are completely stumped and getting frustrated. I like the idea of the dragon drawing unwanted attention, although honestly "getting it there" wasn't really supposed to be the focus of the plot... But I supposed it could be.</p><p></p><p></p><p>I should also mention that I don't like the "just keep knocking them out over and over" idea that sometimes comes up; that's a little too meta for my tastes.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6675138, member: 9789"] Not a bad idea! I like it, although it would take some serious role-playing and/or bluff checks and it's a bit all-or-nothing. Still, it's within their power range. This is another good thought, and it would definitely require a bunch of skill checks as well, as you said. It's a little risky, though. Raise dead requires a willing soul... Sleep has a 1 minute duration, and this is a trip that will take weeks. Believe me: I've checked for spells that could incapacitate a creature for a while and there really just aren't any until 6th spell level and beyond (and even then it's pretty slim). Same with transport (other than teleport). GM, and yes, it's my fault for getting them into this situation. I thought it'd be a fun way to test the creative powers of the group, but the more I think about it the more I feel like it's going to be a game-stopper, so I thought I'd have a few suggestions a friendly NPC could throw out if they are completely stumped and getting frustrated. I like the idea of the dragon drawing unwanted attention, although honestly "getting it there" wasn't really supposed to be the focus of the plot... But I supposed it could be. I should also mention that I don't like the "just keep knocking them out over and over" idea that sometimes comes up; that's a little too meta for my tastes. [/QUOTE]
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