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General Tabletop Discussion
*Dungeons & Dragons
transporting a large, unwilling creature
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<blockquote data-quote="evilbob" data-source="post: 6691841" data-attributes="member: 9789"><p>It's been a little while since I ran this game but I just wanted to bump this post with what the party did, which was both a great idea and completely succeeded!</p><p></p><p>First, they already had discovered a necklace of adaptation. It's a pretty minor magical item that allows you to breathe in any circumstances (mostly they had used it to fight underwater). Since I love rolling all the quirky stuff for magic items (or having them roll it), it also came with the quirk that it basically made you feel like other people's ideas were good ones (the backstory became that it was a slave collar that the wizard masters would use so their servants were docile and also immune to stinking cloud and the like). They decided they needed one other thing, which was a portable hole: it was big enough to store a large-sized dragon! They were in a particularly high magic city, and they rolled well to find someone who could sell them one, and then bought it for ~5k (most of their money so far). The rest of the plan went this way:</p><p></p><p>As a level 6 party, beating the young white dragon would have been pretty trivial, so I used the CR 10 young red dragon's stats and just changed the fire to cold. They also found and slaughtered - in one round, in fact - a frost giant on their way to the dragon, so they kept its head as an intimidation tactic. They found and beat down the dragon, throwing the giant's head around and also using the command spell to get it to kneel - all part of the intimidation, but also a distraction, because the real battle was the bard repeatedly casting suggestion until it took hold - and then suggesting that the dragon stop fighting and attune itself to the necklace of adaptation. Once it did that, between the party beating it down past 1/2 HP, all the intimidation tactics, and the necklace, they had a mildly submissive dragon - which they then ordered to get into the portable hole. They then folded up the hole and put it in their pocket - problem solved! (The only downside to the hole is that there is effectively no air - which the necklace solved.)</p><p></p><p>The only other thing they needed to do was feed it, so they threw it the giant's head (eww) and then hunted an elk to throw down in the hole. It also was used to AWESOME effect later because on their way to the place they were taking the dragon, they were attacked by a pack of displacer beasts. The bard hypnotic patterned two of them and they killed the rest, but it was a tough battle, one character was down, and the hypnotic pattern was going to wear off any second. So they just opened up the portable hole and pushed the two distracted displacer beasts in (no damage so they never broke the spell). This also solved the problem of feeding the dragon for the week! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 6691841, member: 9789"] It's been a little while since I ran this game but I just wanted to bump this post with what the party did, which was both a great idea and completely succeeded! First, they already had discovered a necklace of adaptation. It's a pretty minor magical item that allows you to breathe in any circumstances (mostly they had used it to fight underwater). Since I love rolling all the quirky stuff for magic items (or having them roll it), it also came with the quirk that it basically made you feel like other people's ideas were good ones (the backstory became that it was a slave collar that the wizard masters would use so their servants were docile and also immune to stinking cloud and the like). They decided they needed one other thing, which was a portable hole: it was big enough to store a large-sized dragon! They were in a particularly high magic city, and they rolled well to find someone who could sell them one, and then bought it for ~5k (most of their money so far). The rest of the plan went this way: As a level 6 party, beating the young white dragon would have been pretty trivial, so I used the CR 10 young red dragon's stats and just changed the fire to cold. They also found and slaughtered - in one round, in fact - a frost giant on their way to the dragon, so they kept its head as an intimidation tactic. They found and beat down the dragon, throwing the giant's head around and also using the command spell to get it to kneel - all part of the intimidation, but also a distraction, because the real battle was the bard repeatedly casting suggestion until it took hold - and then suggesting that the dragon stop fighting and attune itself to the necklace of adaptation. Once it did that, between the party beating it down past 1/2 HP, all the intimidation tactics, and the necklace, they had a mildly submissive dragon - which they then ordered to get into the portable hole. They then folded up the hole and put it in their pocket - problem solved! (The only downside to the hole is that there is effectively no air - which the necklace solved.) The only other thing they needed to do was feed it, so they threw it the giant's head (eww) and then hunted an elk to throw down in the hole. It also was used to AWESOME effect later because on their way to the place they were taking the dragon, they were attacked by a pack of displacer beasts. The bard hypnotic patterned two of them and they killed the rest, but it was a tough battle, one character was down, and the hypnotic pattern was going to wear off any second. So they just opened up the portable hole and pushed the two distracted displacer beasts in (no damage so they never broke the spell). This also solved the problem of feeding the dragon for the week! :) [/QUOTE]
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