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*Pathfinder & Starfinder
Trap-disabler Wanted: Optimized halflings need only apply?
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<blockquote data-quote="LowSpine" data-source="post: 4310939" data-attributes="member: 60239"><p>Just thinking about it, it would make allot better sense for challenges like a boxing match, an arm wrestle, a court case, bartering, securing tumblers in a lock - the list goes on.</p><p></p><p>It's not exactly an unpresidented concept.</p><p></p><p>Another thing - crafting.</p><p></p><p>The crafting process could be constructed in this way. You can try to make the object as good as possible (0 state) but it could all go wrong and you might have to give up before the construction process goes completely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up.</p><p></p><p>Oh - another one - a cave in. Trying to dig yourself out without the whole place falling on top of you. If you drop a step some rocks fall and damage you meaning you have a little more digging to do. If you get to 0 then you get out. If you get to 6 then you are buried. (the 0 to 6 doesn't have to be for all of them however. The harder the challenge the more steps and the worse starting position.)</p></blockquote><p></p>
[QUOTE="LowSpine, post: 4310939, member: 60239"] Just thinking about it, it would make allot better sense for challenges like a boxing match, an arm wrestle, a court case, bartering, securing tumblers in a lock - the list goes on. It's not exactly an unpresidented concept. Another thing - crafting. The crafting process could be constructed in this way. You can try to make the object as good as possible (0 state) but it could all go wrong and you might have to give up before the construction process goes completely :):):):) up. Oh - another one - a cave in. Trying to dig yourself out without the whole place falling on top of you. If you drop a step some rocks fall and damage you meaning you have a little more digging to do. If you get to 0 then you get out. If you get to 6 then you are buried. (the 0 to 6 doesn't have to be for all of them however. The harder the challenge the more steps and the worse starting position.) [/QUOTE]
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Trap-disabler Wanted: Optimized halflings need only apply?
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