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Trap-disabler Wanted: Optimized halflings need only apply?
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<blockquote data-quote="angiloth" data-source="post: 4318827" data-attributes="member: 70666"><p><strong>My Skill Challenge system</strong></p><p></p><p>I came from playing a game called exalted, in which you can get bonuses to your actions by roleplaying them or performing heroic stunts, in which you describe your actions with vivid imagery.</p><p></p><p></p><p>If I'm doing a skill challenge, it will be a challenge in which all the party members can participate, either with an array of skills or a single type of skill.</p><p></p><p>In the original trap bypassing example, up to four party members can use aid other to add up to +8 to this check. This alone is boring, so I make the party members come up with unique and interesting 'stunts' which depict the manner in which they help. </p><p></p><p>The fighter may crank back some of the scythes with his spear, rolling a strength or athletics for the +2; the wizard may use his superior intellect and knowledge to draw up schemata based on the magically-altered gears, aiding the rogue; the ranger will use his keen perception and tracking abilities to find signs of passage by the traps designers or caretakers.</p><p></p><p>However, if a character cannot describe the manner in which they would help, I rule that there is no way to aid---no free +2 skill checks.</p><p></p><p>If they succeed their skill checks, your measly +12 can quickly become a +20 to the roll. Additionally, if I am overly impressed with their abilities to come up with creative solutions, the dc will lower.</p></blockquote><p></p>
[QUOTE="angiloth, post: 4318827, member: 70666"] [b]My Skill Challenge system[/b] I came from playing a game called exalted, in which you can get bonuses to your actions by roleplaying them or performing heroic stunts, in which you describe your actions with vivid imagery. If I'm doing a skill challenge, it will be a challenge in which all the party members can participate, either with an array of skills or a single type of skill. In the original trap bypassing example, up to four party members can use aid other to add up to +8 to this check. This alone is boring, so I make the party members come up with unique and interesting 'stunts' which depict the manner in which they help. The fighter may crank back some of the scythes with his spear, rolling a strength or athletics for the +2; the wizard may use his superior intellect and knowledge to draw up schemata based on the magically-altered gears, aiding the rogue; the ranger will use his keen perception and tracking abilities to find signs of passage by the traps designers or caretakers. However, if a character cannot describe the manner in which they would help, I rule that there is no way to aid---no free +2 skill checks. If they succeed their skill checks, your measly +12 can quickly become a +20 to the roll. Additionally, if I am overly impressed with their abilities to come up with creative solutions, the dc will lower. [/QUOTE]
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Trap-disabler Wanted: Optimized halflings need only apply?
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