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Trap Door Spiders Don't Work
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<blockquote data-quote="Rechan" data-source="post: 5121631" data-attributes="member: 54846"><p>My players, get ye gone!</p><p></p><p>I know there are no 4e stats for a trap door spider (shame, that), but I want to mimic such a tactic.</p><p></p><p>Here's the skinny:</p><p></p><p>The players are going to come into an ambush. In said ambush is a bugbear strangler who has built a camouflaged hiding space - basically a 2ft deep trench with a lid. </p><p></p><p>The tactic is to wait til someone passes over, sit up, grab them and drag them inside, and start strangling. This puts the target out of LOS and LOE. </p><p></p><p>The problem is the economy of actions. I have to:</p><p></p><p>Stand up (or get a -2 from prone)</p><p>Hit the target (Standard)</p><p>Pull the target into the Trench (Move, beating their fort) </p><p>Drop down on top of the target, letting the lid fall back over the pit (Move? Minor?)</p><p></p><p>In addition to hitting them with an attack that:</p><p></p><p>Grabs</p><p>Knocks them prone</p><p></p><p>Even if I added a 'slide 1 square', there's still the issue of stand/fall down.</p><p></p><p>Not to mention that if I built an encounter power that <em>let</em> the Bugbear do this, if they <em>do not hit</em>, well the entire tactic is buggered. It rests on the single hit + the single round to get the target inside.</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Rechan, post: 5121631, member: 54846"] My players, get ye gone! I know there are no 4e stats for a trap door spider (shame, that), but I want to mimic such a tactic. Here's the skinny: The players are going to come into an ambush. In said ambush is a bugbear strangler who has built a camouflaged hiding space - basically a 2ft deep trench with a lid. The tactic is to wait til someone passes over, sit up, grab them and drag them inside, and start strangling. This puts the target out of LOS and LOE. The problem is the economy of actions. I have to: Stand up (or get a -2 from prone) Hit the target (Standard) Pull the target into the Trench (Move, beating their fort) Drop down on top of the target, letting the lid fall back over the pit (Move? Minor?) In addition to hitting them with an attack that: Grabs Knocks them prone Even if I added a 'slide 1 square', there's still the issue of stand/fall down. Not to mention that if I built an encounter power that [I]let[/I] the Bugbear do this, if they [I]do not hit[/I], well the entire tactic is buggered. It rests on the single hit + the single round to get the target inside. Any suggestions? [/QUOTE]
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Trap Door Spiders Don't Work
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