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Trap Door Spiders Don't Work
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<blockquote data-quote="Amaroq" data-source="post: 5121999" data-attributes="member: 15470"><p>Cool. I'd suggest you nail those down before-hand, maybe something like:</p><p></p><p>Either Side</p><p> - Hide covering has 12 hit points, AC 10, vulnerable 5 fire, resist 5 cold, and immune poison, necrotic.</p><p></p><p> - Hide covering starts with Perfect Concealment (cannot be spotted or targeted). Each time it is opened, dug near, etc, its concealment level is reduced by one as snow falls of it.</p><p></p><p>Character Inside: </p><p> - while grabbed, kicking the door is a Minor Action; gives those outside an Aid Another +2 to their Perception check to find it, and also reduces the Concealment level by one.</p><p></p><p> - standing from prone as a Move Action opens the door automatically.</p><p></p><p>Character Outside</p><p> - Active Perception as a Minor Action, Moderate DC, to spot the door.</p><p> (Adjusted per its current Concealment level.)</p><p></p><p> - Minor Action to open the door with one arm, but it drops closed if you let go without propping it up/open first. </p><p></p><p> - Move Action to dig snow out of the way, reducing the Concealment level by one.</p><p></p><p></p><p>Concealment Level</p><p></p><p> 3 = Perfect Concealment, cannot be spotted or targeted</p><p> 2 = Total Concealment, -5 to spot or attack</p><p> 1 = Concealment, -2 to spot or attack</p><p> 0 = Revealed</p><p></p><p>Basically, the more actions the PC's put into finding the sucker, the easier it gets, until its clear exactly where it is.</p><p></p><p>Alternately, you could couch "Find the Hide Covering" as an in-combat Skill Challenge, X successes, no failure limit (time is the limiting factor).</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5121999, member: 15470"] Cool. I'd suggest you nail those down before-hand, maybe something like: Either Side - Hide covering has 12 hit points, AC 10, vulnerable 5 fire, resist 5 cold, and immune poison, necrotic. - Hide covering starts with Perfect Concealment (cannot be spotted or targeted). Each time it is opened, dug near, etc, its concealment level is reduced by one as snow falls of it. Character Inside: - while grabbed, kicking the door is a Minor Action; gives those outside an Aid Another +2 to their Perception check to find it, and also reduces the Concealment level by one. - standing from prone as a Move Action opens the door automatically. Character Outside - Active Perception as a Minor Action, Moderate DC, to spot the door. (Adjusted per its current Concealment level.) - Minor Action to open the door with one arm, but it drops closed if you let go without propping it up/open first. - Move Action to dig snow out of the way, reducing the Concealment level by one. Concealment Level 3 = Perfect Concealment, cannot be spotted or targeted 2 = Total Concealment, -5 to spot or attack 1 = Concealment, -2 to spot or attack 0 = Revealed Basically, the more actions the PC's put into finding the sucker, the easier it gets, until its clear exactly where it is. Alternately, you could couch "Find the Hide Covering" as an in-combat Skill Challenge, X successes, no failure limit (time is the limiting factor). [/QUOTE]
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Trap Door Spiders Don't Work
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