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Trap Identification - How much info does "Search" give?
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<blockquote data-quote="Murrdox" data-source="post: 822811" data-attributes="member: 10131"><p>One of my friends has recently started DMing, and we've been playing a second campaign under him. He's been doing traps a bit differently, which is why I ask.</p><p></p><p>When we succeed at a search check for a secret door, he's in the habit of telling us "you see the outline of a door hidden in the wall" or "something looks funny about that bookcase" and then we have to search all over to figure out how to OPEN the secret door. On the other hand, if the party succeeds at a search check, I usually tell them, "you find a loose brick in the wall... when you pull it out, a secret door swings open". Or, "you notice hinges on the corner of the bookcase, and one of the books appears to have an opening mechanism attached to it".</p><p></p><p>With traps, sometimes we detect a mundane trap, but really have no idea what it's going to be.</p><p></p><p>So, if you have a trap of something like "Suggestion" or "Dominate Person", what the heck is it supposed to look like? Scortch or acid marks on the walls and such for a Fireball or a Melf's Acid Arrow trap are easy.</p><p></p><p>But what if you have a "Suggestion" trap on a doorway which tells the person to go and take a drink out of a nearby fountain of water? If the Rogue detects it, what do they know about the trap?</p></blockquote><p></p>
[QUOTE="Murrdox, post: 822811, member: 10131"] One of my friends has recently started DMing, and we've been playing a second campaign under him. He's been doing traps a bit differently, which is why I ask. When we succeed at a search check for a secret door, he's in the habit of telling us "you see the outline of a door hidden in the wall" or "something looks funny about that bookcase" and then we have to search all over to figure out how to OPEN the secret door. On the other hand, if the party succeeds at a search check, I usually tell them, "you find a loose brick in the wall... when you pull it out, a secret door swings open". Or, "you notice hinges on the corner of the bookcase, and one of the books appears to have an opening mechanism attached to it". With traps, sometimes we detect a mundane trap, but really have no idea what it's going to be. So, if you have a trap of something like "Suggestion" or "Dominate Person", what the heck is it supposed to look like? Scortch or acid marks on the walls and such for a Fireball or a Melf's Acid Arrow trap are easy. But what if you have a "Suggestion" trap on a doorway which tells the person to go and take a drink out of a nearby fountain of water? If the Rogue detects it, what do they know about the trap? [/QUOTE]
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