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Trap Is Triggered And DM Is Confused
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<blockquote data-quote="Master Witch" data-source="post: 4359073" data-attributes="member: 71055"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #000000"><span style="color: white"><span style="color: white">The wording says, “The trap… attacks when a creature enters one of the trigger squares or starts its turn on a trigger square.” It does not say the trigger is the location with the spears. I could just see a hallway with 5 of these little devils placed in different spots or in a row. Have a monster set it off or let the square just before the door be the trigger. The scout of the group is safe but the other PC gets poked if they are on a square. You can even have it be part of a puzzle. Found note, “Those that wish to see the light must always walk on the right.” The trap is along the left. </span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #000000"><span style="color: white"><span style="color: white">Now in battle is where this trap gets to be fun. Let’s set this up. You have a 5 PC party walk into a room with a group of monsters. These monsters know about the traps and have powers that let them shift, push, pull, ext. The PC are spread around the room, 3 out of the 5 are standing on the spear squares. Now PC Bob is shoved into the trigger just before his turn (Bob is not on a spear square). “The trap… attacks when a creature enters one of the trigger squares…” so at this point 3 of Bob’s friends get the shaft for 1d8+3. Then its Bob’s turn, “or starts its turn on a trigger square.” As no one had a chance to move those 3 friends of Bob are once more shafted for 1d8+3. Now this all adds up in different ways in relation to how Bob got on the square and initiative so people can move out of the way but I am sure you see my point this Trap works just fine to me. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></span></span></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #000000"><span style="color: white"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Master Witch, post: 4359073, member: 71055"] [FONT=Times New Roman][SIZE=3][COLOR=#000000][COLOR=white][COLOR=white]The wording says, “The trap… attacks when a creature enters one of the trigger squares or starts its turn on a trigger square.” It does not say the trigger is the location with the spears. I could just see a hallway with 5 of these little devils placed in different spots or in a row. Have a monster set it off or let the square just before the door be the trigger. The scout of the group is safe but the other PC gets poked if they are on a square. You can even have it be part of a puzzle. Found note, “Those that wish to see the light must always walk on the right.” The trap is along the left. [/COLOR] [COLOR=white]Now in battle is where this trap gets to be fun. Let’s set this up. You have a 5 PC party walk into a room with a group of monsters. These monsters know about the traps and have powers that let them shift, push, pull, ext. The PC are spread around the room, 3 out of the 5 are standing on the spear squares. Now PC Bob is shoved into the trigger just before his turn (Bob is not on a spear square). “The trap… attacks when a creature enters one of the trigger squares…” so at this point 3 of Bob’s friends get the shaft for 1d8+3. Then its Bob’s turn, “or starts its turn on a trigger square.” As no one had a chance to move those 3 friends of Bob are once more shafted for 1d8+3. Now this all adds up in different ways in relation to how Bob got on the square and initiative so people can move out of the way but I am sure you see my point this Trap works just fine to me. B-)[/COLOR] [/COLOR][/COLOR][/SIZE][/FONT] [/QUOTE]
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