vic20
Fool
In a game I'm running the party came across a room with 3 traps. I was worried about the potential lethality of the encounter, as the group's resources were low, and it was over their level (though not much). As it turns out, there was maybe a round and a half with any sort of actual threat as the group figured out what the threat-ranges of the traps were, at which point they stood on the other side of the line and attacked the traps via Cloud of Daggers.
It made me uncomfortable how easily the encounter was dispatched. Once you put a hit point value on an inanimate object, the encounter (minus other environmental factors such as more bad guys getting in the character's faces or what-not) can be "solved" without rolling a single die. I mean, I could have made them roll damage for each attack, but knowing that there wasn't really a time constraint (at least not an immediate one) it seemed pointless.
After the game I tried to find something about attacking traps or objects or whatever in the DMs guide to help mitigate my discomfort, but it appears that I played it by the RAW.
Am I missing something?
It made me uncomfortable how easily the encounter was dispatched. Once you put a hit point value on an inanimate object, the encounter (minus other environmental factors such as more bad guys getting in the character's faces or what-not) can be "solved" without rolling a single die. I mean, I could have made them roll damage for each attack, but knowing that there wasn't really a time constraint (at least not an immediate one) it seemed pointless.
After the game I tried to find something about attacking traps or objects or whatever in the DMs guide to help mitigate my discomfort, but it appears that I played it by the RAW.
Am I missing something?