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General Tabletop Discussion
*TTRPGs General
trap sense and other 3.5thingies
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<blockquote data-quote="haiiro" data-source="post: 675532" data-attributes="member: 1891"><p>Trapfinding and trap sense excite me -- in and of themselves, and also because they hint at the types of revisions that are being made to the game. Done right, both could be sound additions and great timesavers, and are more in line with how many people are already playing 3e.</p><p></p><p>IMO, this is a very good thing. Out of the whole large (and cool -- thanks, Cassander!) list of tweaks spotted in Life's Bazaar, the trap-related abilities and weapon group proficiency feat(s) are the ones that jump out at me. I'm looking forward to 3.5 as a whole, but nothing else about it has made me grin quite like these items do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit: sloppy typing.</p></blockquote><p></p>
[QUOTE="haiiro, post: 675532, member: 1891"] Trapfinding and trap sense excite me -- in and of themselves, and also because they hint at the types of revisions that are being made to the game. Done right, both could be sound additions and great timesavers, and are more in line with how many people are already playing 3e. IMO, this is a very good thing. Out of the whole large (and cool -- thanks, Cassander!) list of tweaks spotted in Life's Bazaar, the trap-related abilities and weapon group proficiency feat(s) are the ones that jump out at me. I'm looking forward to 3.5 as a whole, but nothing else about it has made me grin quite like these items do. :D Edit: sloppy typing. [/QUOTE]
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