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General Tabletop Discussion
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Trap Stat Blocks, Examples, CR and XP
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<blockquote data-quote="LordEntrails" data-source="post: 7191495" data-attributes="member: 6804070"><p>Thanks.</p><p></p><p>For this trap, I don't have all those answers. I could define them (since I am a mechanical engineer), but how much info is too much and how much is too little?</p><p></p><p>So, I thought it was clear that the switch was closed (depressed) when the door is closed and when the door opens the switch opens (which fires the darts). (So this would be designated as a normally closed switch.) </p><p></p><p>I did describe how the trap (switch) can be bypassed by using a blade or something thin to keep it depressed. I avoided describing how it can be disabled because I thought that was too much detail for most people.</p><p></p><p>Maybe I'm wrong? Anyone else want to chime in?</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7191495, member: 6804070"] Thanks. For this trap, I don't have all those answers. I could define them (since I am a mechanical engineer), but how much info is too much and how much is too little? So, I thought it was clear that the switch was closed (depressed) when the door is closed and when the door opens the switch opens (which fires the darts). (So this would be designated as a normally closed switch.) I did describe how the trap (switch) can be bypassed by using a blade or something thin to keep it depressed. I avoided describing how it can be disabled because I thought that was too much detail for most people. Maybe I'm wrong? Anyone else want to chime in? [/QUOTE]
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