Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trap: The Necrototem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="im_robertb" data-source="post: 4807483" data-attributes="member: 60909"><p>Inspiration for this trap is from Kael's Fall from Heaven mod for Civilization IV. The flavor has been adapted to the generic 4E campaign setting. Due to the lack of trap creation guidelines in the DMG, the numbers are based on the examples contained therein. The effect is straight from the Cleric's Cause Fear. The skill challenge to disarm it is based on Stalker0's Obsidian Skill Challenge system. </p><p></p><p></p><p><strong>Necrototem Level 1 Obstacle</strong></p><p> <strong>Trap XP 100</strong></p><p> <em>An open-mouthed skull sits atop a wooden post with two spines twisting around it. It emits a faint, yet unnerving, purple light. When the trap attacks, the light dims, and a ghostly skull rushes towards the target.</em></p><p> <strong>Trap</strong>: The Necrototem occupies one square.</p><p> <strong>Perception:</strong> DC 20. As you approach, the light slightly decreases in intensity.</p><p> <strong>Arcana or Religion:</strong> DC 20. This is a Necrototem, a symbol of the Shadowfell's influence on the world. </p><p></p><p> <strong>Initiative</strong> +3</p><p> <strong>Trigger</strong>: The Necrototem rolls initiative when a creature comes within 5 squares of it. On its turn, it attacks.</p><p> <strong>Attack * Divine, Fear</strong></p><p> <strong>Standard Action </strong> <strong>Ranged</strong> 5</p><p> <strong>Target</strong>: The nearest creature that is not immune to fear.</p><p> <strong>Attack</strong>: +4 vs. Will</p><p> <strong>Hit</strong>: The target moves its speed + 2 away from the Necrototem. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.</p><p> <strong>Countermeasures</strong>: </p><p> -A character can attack the Necrototem (AC 15, other defenses 12; hp 30). Destroying the Necrototem stops its attacks. </p><p> -The trap can be damaged with a co-operative skill challenge. Making a check is a move action, DC 18, and each success deals 10 damage to the Necrototem. Arcana and Religion checks to disrupt the Necrototem's connection to the Shadowfell and darker powers must be made from within 5 squares of the Necrototem, while Thievery checks to disrupt the parts of the totem that channel the energy must be made while adjacent. Do not track failures for this skill challenge. </p><p> <strong>Upgrade to Elite</strong> (200 XP)</p><p> Increase all defenses and skill DCs (both for information and to disarm the Necrototem) by 2. Increase HP by 10, but successful skill checks deal the Necrototem 14 damage. The trap attacks twice per round (treat an attack as a move action).</p></blockquote><p></p>
[QUOTE="im_robertb, post: 4807483, member: 60909"] Inspiration for this trap is from Kael's Fall from Heaven mod for Civilization IV. The flavor has been adapted to the generic 4E campaign setting. Due to the lack of trap creation guidelines in the DMG, the numbers are based on the examples contained therein. The effect is straight from the Cleric's Cause Fear. The skill challenge to disarm it is based on Stalker0's Obsidian Skill Challenge system. [B]Necrototem Level 1 Obstacle[/B] [B]Trap XP 100[/B] [I]An open-mouthed skull sits atop a wooden post with two spines twisting around it. It emits a faint, yet unnerving, purple light. When the trap attacks, the light dims, and a ghostly skull rushes towards the target.[/I] [B]Trap[/B]: The Necrototem occupies one square. [B]Perception:[/B] DC 20. As you approach, the light slightly decreases in intensity. [B]Arcana or Religion:[/B] DC 20. This is a Necrototem, a symbol of the Shadowfell's influence on the world. [B]Initiative[/B] +3 [B]Trigger[/B]: The Necrototem rolls initiative when a creature comes within 5 squares of it. On its turn, it attacks. [B]Attack * Divine, Fear[/B] [B]Standard Action [/B] [B]Ranged[/B] 5 [B]Target[/B]: The nearest creature that is not immune to fear. [B]Attack[/B]: +4 vs. Will [B]Hit[/B]: The target moves its speed + 2 away from the Necrototem. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. [B]Countermeasures[/B]: -A character can attack the Necrototem (AC 15, other defenses 12; hp 30). Destroying the Necrototem stops its attacks. -The trap can be damaged with a co-operative skill challenge. Making a check is a move action, DC 18, and each success deals 10 damage to the Necrototem. Arcana and Religion checks to disrupt the Necrototem's connection to the Shadowfell and darker powers must be made from within 5 squares of the Necrototem, while Thievery checks to disrupt the parts of the totem that channel the energy must be made while adjacent. Do not track failures for this skill challenge. [B]Upgrade to Elite[/B] (200 XP) Increase all defenses and skill DCs (both for information and to disarm the Necrototem) by 2. Increase HP by 10, but successful skill checks deal the Necrototem 14 damage. The trap attacks twice per round (treat an attack as a move action). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trap: The Necrototem
Top