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Trap: The Necrototem
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<blockquote data-quote="im_robertb" data-source="post: 4808603" data-attributes="member: 60909"><p>4E typically avoids percentage-based resistances. Also, the classes that typically deal radiant damage (those with the divine power source) all have Religion as a trained skill, which already puts them in a position to focus on taking down the Necrototem and doing it well. Here are a few other approaches to playing up a radiant vulnerability, though.</p><p></p><p>1) Treat the Necrototem as having <strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant. This also makes it feel more like an undead. Unless you want it to be very short-lived, you might want to also give it another 5 hp or so.</p><p>2) Treat the Necrototem as having <strong>Regeneration</strong> 5 (If the Necrototem takes radiant damage or is exposed to direct sunlight, regeneration is negated until the end of the Necrototem's next turn). In this case, you might want to also take away 5 hp or so. </p><p></p><p>Maybe for #1, and certainly for #2, make sure that Religion, and possibly Arcana checks count as dealing Radiant damage. </p><p></p><p>As for the targets, it depends on what kind of flavour you're looking to use it for. A Goblin Hexer or a similar creature could have built the Necrototem. In that case, have it ignore that creature. Alternately, have it ignore all undead, or all shadow creatures. If it's going to be used with creatures that it will affect, it's probably best to have those creatures be aware of its effects and therefore stay away, and/or use creatures with forced movement, to use it against the PCs.</p></blockquote><p></p>
[QUOTE="im_robertb, post: 4808603, member: 60909"] 4E typically avoids percentage-based resistances. Also, the classes that typically deal radiant damage (those with the divine power source) all have Religion as a trained skill, which already puts them in a position to focus on taking down the Necrototem and doing it well. Here are a few other approaches to playing up a radiant vulnerability, though. 1) Treat the Necrototem as having [B]Immune[/B] disease, poison; [B]Resist[/B] 10 necrotic; [B]Vulnerable[/B] 5 radiant. This also makes it feel more like an undead. Unless you want it to be very short-lived, you might want to also give it another 5 hp or so. 2) Treat the Necrototem as having [B]Regeneration[/B] 5 (If the Necrototem takes radiant damage or is exposed to direct sunlight, regeneration is negated until the end of the Necrototem's next turn). In this case, you might want to also take away 5 hp or so. Maybe for #1, and certainly for #2, make sure that Religion, and possibly Arcana checks count as dealing Radiant damage. As for the targets, it depends on what kind of flavour you're looking to use it for. A Goblin Hexer or a similar creature could have built the Necrototem. In that case, have it ignore that creature. Alternately, have it ignore all undead, or all shadow creatures. If it's going to be used with creatures that it will affect, it's probably best to have those creatures be aware of its effects and therefore stay away, and/or use creatures with forced movement, to use it against the PCs. [/QUOTE]
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Trap: The Necrototem
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