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Trap XP awards? Seem biased.
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<blockquote data-quote="akbearfoot" data-source="post: 4721720" data-attributes="member: 33560"><p>The way I see it.</p><p></p><p>A monster shows up and attacks...At this point, all members of the party are at risk. Regardless of how the combat unfolds, everyone involved receives exp except for people that completely run away. One PC isn't supposed to be penalized for another PCs actions...meaning the presence of a rogue in the party does not negate the inherent risk involved in being in an area that contains traps.</p><p></p><p>The guy sitting outside the dungeon guarding the horses....ie the player who didn't show up that night. He doesn't deserve exp from the trap.</p><p></p><p>If a player wants to sneak down a corridor, and the other PCs are afraid and tell him he's on his own if the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hits the fan, and he gets in a fight and kills a monster on his own, he gets it all. If instead they tell him 'we'll rush in if you get into trouble' Then even if he kills the monsters before they can arrive and help, they still participated.</p><p></p><p>And the PCs get exp traps even if they fail to find or disarm them...Merely encountering it and surviving it gives them exp.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4721720, member: 33560"] The way I see it. A monster shows up and attacks...At this point, all members of the party are at risk. Regardless of how the combat unfolds, everyone involved receives exp except for people that completely run away. One PC isn't supposed to be penalized for another PCs actions...meaning the presence of a rogue in the party does not negate the inherent risk involved in being in an area that contains traps. The guy sitting outside the dungeon guarding the horses....ie the player who didn't show up that night. He doesn't deserve exp from the trap. If a player wants to sneak down a corridor, and the other PCs are afraid and tell him he's on his own if the :):):):) hits the fan, and he gets in a fight and kills a monster on his own, he gets it all. If instead they tell him 'we'll rush in if you get into trouble' Then even if he kills the monsters before they can arrive and help, they still participated. And the PCs get exp traps even if they fail to find or disarm them...Merely encountering it and surviving it gives them exp. [/QUOTE]
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