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Trap XP awards? Seem biased.
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<blockquote data-quote="Elethiomel" data-source="post: 4722650" data-attributes="member: 49897"><p>Really? Sixty feet is nothing. And if they stand on top of the rogue they will also be in the enclosed space filling with acid, instead of outside it where they may mount some sort of rescue. Personally, if I played a rogue and the party insisted on being within one move action of me at all times I would be very exasperated with them. How can I fulfill my role as scout if the fighter is going to be constantly clanking away and yelling out "You still there?" 20 feet behind me? And if I'm to disarm a trap I would rather the party stay well back - if I fail, I won't kill them all, and I trust them to have my back ASAP if something interesting happens. For the GM to then go "sorry, they were outside the potential lethal radius of the trap so no XP for them" would make me feel like I'd betrayed them by trying to keep us all as alive as possible. It's counterintuitive to me that someone would have to look over my shoulder in order to get any XP from my disarming a trap that's a threat to the whole party's progress.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4722650, member: 49897"] Really? Sixty feet is nothing. And if they stand on top of the rogue they will also be in the enclosed space filling with acid, instead of outside it where they may mount some sort of rescue. Personally, if I played a rogue and the party insisted on being within one move action of me at all times I would be very exasperated with them. How can I fulfill my role as scout if the fighter is going to be constantly clanking away and yelling out "You still there?" 20 feet behind me? And if I'm to disarm a trap I would rather the party stay well back - if I fail, I won't kill them all, and I trust them to have my back ASAP if something interesting happens. For the GM to then go "sorry, they were outside the potential lethal radius of the trap so no XP for them" would make me feel like I'd betrayed them by trying to keep us all as alive as possible. It's counterintuitive to me that someone would have to look over my shoulder in order to get any XP from my disarming a trap that's a threat to the whole party's progress. [/QUOTE]
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Trap XP awards? Seem biased.
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