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Trapfinding: bleargh!
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<blockquote data-quote="Christian" data-source="post: 1597138" data-attributes="member: 381"><p>Hadn't really seen this as a big deal before, but it's starting to bug me.</p><p></p><p>Character A: 10th level elven rogue, Int 14, maxed Search.</p><p>Character B: 10th level elven ranger, Int 14, maxed Search.</p><p></p><p>Both characters have Search +17. So:</p><p></p><p>Secret Door, search DC 20: Character A and Character B have a 90% chance to find it.</p><p>Trap, Search DC 20: Character A and Character B have a 90% chance to find it.</p><p>Secret Door, search DC 21: Character A and Character B have an 85% chance to find it.</p><p>Trap, Search DC 21: Character A has an 85% chance to find it. Character B has a 0% chance to find it.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>It makes sense that Rogues would be better at finding traps. (It's a reasonable class ability, at any rate.) But this is just weird ... One thought that popped into my head: Give rogues a bonus to Search vs. trap DC's equal to half their level, and up the DC's for standard traps with a DC over 20 by one per point over 20. (DC 21 -> 22, DC 22 -> 24, DC 25 -> 30, etc.) Now, the two character's chances on that DC 20 trap are 100% and 90%, and for the DC 21 (revised to 22) they're 80% and 100%. (DC 21 traps are good for 1st level rogues to try to find, pointless to throw them at 10th level groups, unless they don't have a rogue ...) An old-style DC 25 trap would now be DC 30; the rogue would have a 65% chance of finding it, same as before, while the ranger would still have a 40% chance. And an old-style DC 30 trap goes from a 40% chance to a 15% chance at DC 40 for the rogue; it's still out of reach for the ranger, but he could eventually learn to have a shot at that at higher levels.</p><p></p><p>Thoughts? Alternatives? Am I whining about nothing? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Christian, post: 1597138, member: 381"] Hadn't really seen this as a big deal before, but it's starting to bug me. Character A: 10th level elven rogue, Int 14, maxed Search. Character B: 10th level elven ranger, Int 14, maxed Search. Both characters have Search +17. So: Secret Door, search DC 20: Character A and Character B have a 90% chance to find it. Trap, Search DC 20: Character A and Character B have a 90% chance to find it. Secret Door, search DC 21: Character A and Character B have an 85% chance to find it. Trap, Search DC 21: Character A has an 85% chance to find it. Character B has a 0% chance to find it. :confused: It makes sense that Rogues would be better at finding traps. (It's a reasonable class ability, at any rate.) But this is just weird ... One thought that popped into my head: Give rogues a bonus to Search vs. trap DC's equal to half their level, and up the DC's for standard traps with a DC over 20 by one per point over 20. (DC 21 -> 22, DC 22 -> 24, DC 25 -> 30, etc.) Now, the two character's chances on that DC 20 trap are 100% and 90%, and for the DC 21 (revised to 22) they're 80% and 100%. (DC 21 traps are good for 1st level rogues to try to find, pointless to throw them at 10th level groups, unless they don't have a rogue ...) An old-style DC 25 trap would now be DC 30; the rogue would have a 65% chance of finding it, same as before, while the ranger would still have a 40% chance. And an old-style DC 30 trap goes from a 40% chance to a 15% chance at DC 40 for the rogue; it's still out of reach for the ranger, but he could eventually learn to have a shot at that at higher levels. Thoughts? Alternatives? Am I whining about nothing? :) [/QUOTE]
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