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Trapfinding... for a Sorcerer.
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<blockquote data-quote="zendruid" data-source="post: 4843694" data-attributes="member: 84048"><p>Trap Mastery</p><p>[General]</p><p>(DR347 p88)</p><p>Investigator –or–</p><p>Nimble Fingers</p><p>Know (architecture and</p><p>engineering): 9 ranks</p><p>+1 bonus on Disable Device & Search checks to locate & disable traps.</p><p>+1 bonus on saves to avoid the effects of traps.</p><p></p><p>this is the only thing that is even close featwise and it's a dragon mag feat so prolly not exactly what you're looking for.</p><p></p><p></p><p>Here's a prestige class that may be just what you're looking for as far as your character desc goes.</p><p></p><p>Chameleon</p><p>(a human or doppelganger who is able to simulate being almost any class, including the ability to cast spells)</p><p>(RoD p111)</p><p></p><p>Race: Human –or– Doppelganger.</p><p></p><p>Bluff: 8 ranks.</p><p>Disguise: 8 ranks.</p><p>Sense Motives: 4 ranks.</p><p></p><p>Feats: Able Learner (must be</p><p>taken at 1st level).</p><p></p><p>Min Lvl: Brd5, Clr(trickery)5,</p><p>Rog5, Bbn13, Drd13, Ftr13,</p><p>Mnk13, Pal13, Rgr13, Sor13,</p><p>Wiz13.</p><p></p><p>HD: d8</p><p>Skill Points: 4</p><p>Attack: Rogue</p><p>Good Save: —</p><p>Weap: Simple</p><p>Armor: Light,</p><p>Medium,</p><p>Heavy</p><p>Class Lvls: 10</p><p>Str: Swim.</p><p>Int: Craft.</p><p>Wis: Profession,</p><p>Sense Motive.</p><p>Cha: Bluff, Disguise,</p><p>Use Magic Device.</p><p>1st: Aptitude Focus, 1/day – by spending 1 hour meditating,</p><p>you gain 1 of the following ‘focuses’ for up to 24 hrs:</p><p>Arcane Focus – you gain the following:</p><p>a. Prepare Arcane spells as a Wizard (including the</p><p>need for a spellbook) of 2x your Class level;</p><p>b. +2 competence bonus on Know(arcana) and</p><p>Spellcraft checks;</p><p>c. +2 bonus on Will saves.</p><p>Combat Focus – you gain the following:</p><p>a. Gain proficiency with all Martial weapons;</p><p>b. +2 competence bonus on attack & damage rolls;</p><p>c. +2 bonus on Fortitude saves.</p><p>Divine Focus – you gain the following:</p><p>a. Prepare Divine spells as a Cleric of 2x your</p><p>Class level, though you may only regain spells</p><p>at sunrise;</p><p>b. +2 competence bonus on Know(religion) checks;</p><p>c. +2 bonus on Fortitude and Will saves.</p><p>Stealth Focus – you gain the following:</p><p>a. Gain the Trapfinding and Uncanny Dodge class</p><p>abilities;</p><p>b. +2 competence bonus on Disable Device, Hide,</p><p>Move Silently, Open Lock, & Search checks;</p><p>c. +2 bonus on Reflex saves.</p><p>Wild Focus – you gain the following:</p><p>a. Gain the Wild Empathy and Woodland Stride</p><p>class abilities;</p><p>b. +2 competence bonus on Climb, Handle Animal,</p><p>Jump, Know(nature), & Survival checks;</p><p>c. +2 bonus on Fortitude saves.</p><p>2nd: Bonus Feat – at the start of each day, you may choose</p><p>one Feat for which you quality to have that day.</p><p></p><p>There doesn't seem to be another prestige class that grants this ability that gives any spell casting progression.</p></blockquote><p></p>
[QUOTE="zendruid, post: 4843694, member: 84048"] Trap Mastery [General] (DR347 p88) Investigator –or– Nimble Fingers Know (architecture and engineering): 9 ranks +1 bonus on Disable Device & Search checks to locate & disable traps. +1 bonus on saves to avoid the effects of traps. this is the only thing that is even close featwise and it's a dragon mag feat so prolly not exactly what you're looking for. Here's a prestige class that may be just what you're looking for as far as your character desc goes. Chameleon (a human or doppelganger who is able to simulate being almost any class, including the ability to cast spells) (RoD p111) Race: Human –or– Doppelganger. Bluff: 8 ranks. Disguise: 8 ranks. Sense Motives: 4 ranks. Feats: Able Learner (must be taken at 1st level). Min Lvl: Brd5, Clr(trickery)5, Rog5, Bbn13, Drd13, Ftr13, Mnk13, Pal13, Rgr13, Sor13, Wiz13. HD: d8 Skill Points: 4 Attack: Rogue Good Save: — Weap: Simple Armor: Light, Medium, Heavy Class Lvls: 10 Str: Swim. Int: Craft. Wis: Profession, Sense Motive. Cha: Bluff, Disguise, Use Magic Device. 1st: Aptitude Focus, 1/day – by spending 1 hour meditating, you gain 1 of the following ‘focuses’ for up to 24 hrs: Arcane Focus – you gain the following: a. Prepare Arcane spells as a Wizard (including the need for a spellbook) of 2x your Class level; b. +2 competence bonus on Know(arcana) and Spellcraft checks; c. +2 bonus on Will saves. Combat Focus – you gain the following: a. Gain proficiency with all Martial weapons; b. +2 competence bonus on attack & damage rolls; c. +2 bonus on Fortitude saves. Divine Focus – you gain the following: a. Prepare Divine spells as a Cleric of 2x your Class level, though you may only regain spells at sunrise; b. +2 competence bonus on Know(religion) checks; c. +2 bonus on Fortitude and Will saves. Stealth Focus – you gain the following: a. Gain the Trapfinding and Uncanny Dodge class abilities; b. +2 competence bonus on Disable Device, Hide, Move Silently, Open Lock, & Search checks; c. +2 bonus on Reflex saves. Wild Focus – you gain the following: a. Gain the Wild Empathy and Woodland Stride class abilities; b. +2 competence bonus on Climb, Handle Animal, Jump, Know(nature), & Survival checks; c. +2 bonus on Fortitude saves. 2nd: Bonus Feat – at the start of each day, you may choose one Feat for which you quality to have that day. There doesn't seem to be another prestige class that grants this ability that gives any spell casting progression. [/QUOTE]
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