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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5151449" data-attributes="member: 834"><p>[sblock=Raiko]You mean 41 hp, right? Not 44. I swapped you in front since you wanted to open the door[/sblock]</p><p></p><p>Raiko opens the door and sees a burly armored man aremd with spiked gauntlets activating a panel. Crossbow turrets drops from the ceiling at the end of the room.</p><p></p><p>On the sides are sturdy shelves stocked with arcane components, documents and other arcane paraphernalia... but it's on fire! The Archivist seems to have decided your assault warrented drastic actions. </p><p></p><p>[sblock=Initiative]</p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">initiative (1d20+3=11). Those who beat it, go ahead.[/sblock]</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">[sblock=Battlefront Shift from Max]Someone gets to shift half speed, Max's call[/sblock]</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">[sblock=Skill Challenge]</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Simulteneously as the fighting, there is a skill challenge. You need to salavage what you can before it burns!</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">The squares in which the valuables are located are H2, I2, L2, M2 and the mirror squares on row 5.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">When in these square, you are exposed to fire. Roll a +4 attack vs Reflex, damage 1 when you enter such a square or start your turn there. </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">The attack will increase by +1 every round and so will the damage </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">All skill check are at 17 </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Standard Actions: </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Arcana : You recognize what you need in part due to your detect magic abilities.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Perception : You spot the sigils you were told to look for by your allies despite the smoke </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Religion : Hey, religious folks know rituals too.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">These all generate a success or failure toward the task.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Move action:</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Endurance : Success allow you to hold your breath and endure the heat/pain. Gain +5 to your next skill check</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Nature: Success Allow you to avoid taking Fire damage this round.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">8 success before 4 failures</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">You need to have completed the skill check by the end of round 5 or everything has burned.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">[/sblock]</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">[sblock=Stats & Status]</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Haruka: 46 /46 [7/10]</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Max: 32/32 [0/7] </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Raiko: 41/41 [4/12] </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Patrin: 52/52 [6/11] </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Sheng 17/42 [5/8] </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Ashir: 26/26 [2/7] </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Archivist</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Perception 12</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">HP 66; Bloodied 33</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">AC 16; Fortitude 18, Reflex 16, Will 14</a></p><p> <a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Spiked Gauntlet (standard, at-will) </a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">+7 vs AC; 1d6+6 damage, and the target is dazed until the end of the iron martyr’s next turn.</a></p><p> <a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">Magic Crossbow Turret</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">They drop from the ceiling; they are almost out of reach. An athletic check DC 12 allows to jump and strike it or attempt a Thievery DC 20 to jam it.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">If you attack it directly:</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">AC 16, ref 13, for 13, immune to attack targeting will. 38hp</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">They attack randomly one target at random, they are immune to marking but they take cover penalty as normal if targeting someone in the rear.</a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">It's a machine; It is immune to attack with the psychic and poison keyword. It has resist 5 against everything else except attacks that have the following keywords : <u>Weapon, Force or Acid</u></a></p><p><a href="http://invisiblecastle.com/roller/view/2477740/" target="_blank">[/sblock]</a></p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5151449, member: 834"] [sblock=Raiko]You mean 41 hp, right? Not 44. I swapped you in front since you wanted to open the door[/sblock] Raiko opens the door and sees a burly armored man aremd with spiked gauntlets activating a panel. Crossbow turrets drops from the ceiling at the end of the room. On the sides are sturdy shelves stocked with arcane components, documents and other arcane paraphernalia... but it's on fire! The Archivist seems to have decided your assault warrented drastic actions. [sblock=Initiative] [url=http://invisiblecastle.com/roller/view/2477740/]initiative (1d20+3=11). Those who beat it, go ahead.[/sblock] [sblock=Battlefront Shift from Max]Someone gets to shift half speed, Max's call[/sblock] [sblock=Skill Challenge] Simulteneously as the fighting, there is a skill challenge. You need to salavage what you can before it burns! The squares in which the valuables are located are H2, I2, L2, M2 and the mirror squares on row 5. When in these square, you are exposed to fire. Roll a +4 attack vs Reflex, damage 1 when you enter such a square or start your turn there. The attack will increase by +1 every round and so will the damage All skill check are at 17 Standard Actions: Arcana : You recognize what you need in part due to your detect magic abilities. Perception : You spot the sigils you were told to look for by your allies despite the smoke Religion : Hey, religious folks know rituals too. These all generate a success or failure toward the task. Move action: Endurance : Success allow you to hold your breath and endure the heat/pain. Gain +5 to your next skill check Nature: Success Allow you to avoid taking Fire damage this round. 8 success before 4 failures You need to have completed the skill check by the end of round 5 or everything has burned. [/sblock] [sblock=Stats & Status] Haruka: 46 /46 [7/10] Max: 32/32 [0/7] Raiko: 41/41 [4/12] Patrin: 52/52 [6/11] Sheng 17/42 [5/8] Ashir: 26/26 [2/7] Archivist Perception 12 HP 66; Bloodied 33 AC 16; Fortitude 18, Reflex 16, Will 14 Spiked Gauntlet (standard, at-will) +7 vs AC; 1d6+6 damage, and the target is dazed until the end of the iron martyr’s next turn. Magic Crossbow Turret They drop from the ceiling; they are almost out of reach. An athletic check DC 12 allows to jump and strike it or attempt a Thievery DC 20 to jam it. If you attack it directly: AC 16, ref 13, for 13, immune to attack targeting will. 38hp They attack randomly one target at random, they are immune to marking but they take cover penalty as normal if targeting someone in the rear. It's a machine; It is immune to attack with the psychic and poison keyword. It has resist 5 against everything else except attacks that have the following keywords : [U]Weapon, Force or Acid[/U] [/sblock][/url] [/QUOTE]
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