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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5157468" data-attributes="member: 834"><p>[Sblock=Sheng]Wait, you started this round by making a thievery on th 1:13 AM 18th april post. That was your standard action.</p><p></p><p>Since you didn't use your move action and this is by now more of a skill challenge than a fight, I am open to letting you move to a library and the use an AP to make a check, but you can't make two. </p><p></p><p>So 1 success.</p><p>[/sblock]</p><p></p><p>Ashir has by now found everything useful in his section of the library.</p><p></p><p>The turrets continue fighting methodically and Max catch a bolt in the shoulder.</p><p></p><p>The fire is raging but apparently is only really fierce near Sheng as he takes most of the burns.</p><p></p><p>Patrin is pissed at the turrets. He exhales a cloud of acid at them and follow up with two violent strikes that take off the head. </p><p></p><p></p><p>[sblock=Actions]</p><p>Fire vs Sheng when he moves in the square</p><p><a href="http://invisiblecastle.com/roller/view/2485897/" target="_blank">fire 3 vs ref, Sheng (1d20+6=18)</a> 3 damage</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2485890/" target="_blank">1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />atrin 2:Max 3:Raiko 4:Haruka (1d4=2, 1d20+8=25, 1d8+3=6, 1d4=4, 1d20+8=16, 1d8+3=7)</a></p><p>Aims for Max and hit for 6, Aims for Haruka and miss</p><p></p><p>Fire</p><p><a href="http://invisiblecastle.com/roller/view/2485893/" target="_blank">fire 4, vs reflex, 1:Ashir 2:Voda 3:Haruka 4<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />atrin (1d20+7=9, 1d20+7=20, 1d20+7=8, 1d20+7=9)</a></p><p>Wow. That's pitiful fire everywhere except in Sheng's face!</p><p></p><p>Patrin:</p><p>Move: To present Location</p><p>Minor:</p><p><a href="http://invisiblecastle.com/roller/view/2485898/" target="_blank">Dragon Breath (acid) vs turrets ref 13 (1d20+9=22, 1d20+9=10, 1d6+2=5)</a></p><p>Standard + AP</p><p><a href="http://invisiblecastle.com/roller/view/2485901/" target="_blank">vs Turret (1d20+10=15, 1d20+12=32, 1d10+6=15, 1d20+10=18, 1d20+12=23, 1d10+6=15)</a></p><p></p><p>First hit is crit; </p><p><a href="http://invisiblecastle.com/roller/view/2485898/" target="_blank">Dragon Breath (acid) vs turrets ref 13 (1d20+9=22, 1d20+9=10, 1d6+2=5)</a> 18, too bad, it requires the other blow. Turret 2 destroyed.</p><p>[/sblock]</p><p></p><p>[sblock=Stats & Status]</p><p>Yeah, I forgot about the +7 thp for Haruka</p><p></p><p>Challenge: 4 success, 1 failure, 3 rounds complete, fire is now +7 reflex and 4 damage, no more successes can be generated from the section where Ashir is.</p><p></p><p>Turret 1: 22/38</p><p>Turret 2: Kaput/38</p><p></p><p>Haruka: 46 +4 /46 [7/10]</p><p>Max: 26/32 [0/7] </p><p>Raiko: 35/41 [4/12] </p><p>Patrin: 49/52 [6/11] </p><p>Sheng 30/42 [3/8] </p><p>Ashir: 24/26 [2/7] </p><p></p><p>Archivist</p><p>Perception 12</p><p>HP 66; Bloodied 33</p><p>AC 16; Fortitude 18, Reflex 16, Will 14</p><p>Spiked Gauntlet (standard, at-will) </p><p>+7 vs AC; 1d6+6 damage, and the target is dazed until the end of the iron martyr’s next turn.</p><p></p><p>Magic Crossbow Turret</p><p></p><p>They drop from the ceiling; they are almost out of reach. An athletic check DC 12 allows to jump and strike it or attempt a Thievery DC 20 to jam it.</p><p></p><p>If you attack it directly:</p><p></p><p>AC 16, ref 13, for 13, immune to attack targeting will. Can't be cursed. 38hp</p><p></p><p>They attack randomly one target at random, they are immune to marking but they take cover penalty as normal if targeting someone in the rear.</p><p></p><p>It's a machine; It is immune to attack with the psychic and poison keyword. It has resist 5 against everything else except attacks that have the following keywords : Weapon, Force or Acid</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5157468, member: 834"] [Sblock=Sheng]Wait, you started this round by making a thievery on th 1:13 AM 18th april post. That was your standard action. Since you didn't use your move action and this is by now more of a skill challenge than a fight, I am open to letting you move to a library and the use an AP to make a check, but you can't make two. So 1 success. [/sblock] Ashir has by now found everything useful in his section of the library. The turrets continue fighting methodically and Max catch a bolt in the shoulder. The fire is raging but apparently is only really fierce near Sheng as he takes most of the burns. Patrin is pissed at the turrets. He exhales a cloud of acid at them and follow up with two violent strikes that take off the head. [sblock=Actions] Fire vs Sheng when he moves in the square [url=http://invisiblecastle.com/roller/view/2485897/]fire 3 vs ref, Sheng (1d20+6=18)[/url] 3 damage [url=http://invisiblecastle.com/roller/view/2485890/]1:Patrin 2:Max 3:Raiko 4:Haruka (1d4=2, 1d20+8=25, 1d8+3=6, 1d4=4, 1d20+8=16, 1d8+3=7)[/url] Aims for Max and hit for 6, Aims for Haruka and miss Fire [url=http://invisiblecastle.com/roller/view/2485893/]fire 4, vs reflex, 1:Ashir 2:Voda 3:Haruka 4:Patrin (1d20+7=9, 1d20+7=20, 1d20+7=8, 1d20+7=9)[/url] Wow. That's pitiful fire everywhere except in Sheng's face! Patrin: Move: To present Location Minor: [url=http://invisiblecastle.com/roller/view/2485898/]Dragon Breath (acid) vs turrets ref 13 (1d20+9=22, 1d20+9=10, 1d6+2=5)[/url] Standard + AP [url=http://invisiblecastle.com/roller/view/2485901/]vs Turret (1d20+10=15, 1d20+12=32, 1d10+6=15, 1d20+10=18, 1d20+12=23, 1d10+6=15)[/url] First hit is crit; [url=http://invisiblecastle.com/roller/view/2485898/]Dragon Breath (acid) vs turrets ref 13 (1d20+9=22, 1d20+9=10, 1d6+2=5)[/url] 18, too bad, it requires the other blow. Turret 2 destroyed. [/sblock] [sblock=Stats & Status] Yeah, I forgot about the +7 thp for Haruka Challenge: 4 success, 1 failure, 3 rounds complete, fire is now +7 reflex and 4 damage, no more successes can be generated from the section where Ashir is. Turret 1: 22/38 Turret 2: Kaput/38 Haruka: 46 +4 /46 [7/10] Max: 26/32 [0/7] Raiko: 35/41 [4/12] Patrin: 49/52 [6/11] Sheng 30/42 [3/8] Ashir: 24/26 [2/7] Archivist Perception 12 HP 66; Bloodied 33 AC 16; Fortitude 18, Reflex 16, Will 14 Spiked Gauntlet (standard, at-will) +7 vs AC; 1d6+6 damage, and the target is dazed until the end of the iron martyr’s next turn. Magic Crossbow Turret They drop from the ceiling; they are almost out of reach. An athletic check DC 12 allows to jump and strike it or attempt a Thievery DC 20 to jam it. If you attack it directly: AC 16, ref 13, for 13, immune to attack targeting will. Can't be cursed. 38hp They attack randomly one target at random, they are immune to marking but they take cover penalty as normal if targeting someone in the rear. It's a machine; It is immune to attack with the psychic and poison keyword. It has resist 5 against everything else except attacks that have the following keywords : Weapon, Force or Acid [/sblock] [/QUOTE]
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