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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5166261" data-attributes="member: 834"><p>Gelname is reeling from Ashir's spell but still drops down to the ground floor and charges Haruka. She bears the assault well.</p><p></p><p>Then Lana... takes flight. Hairs wild, eyes murderous, she stares at the group as she floats over the room, power incarnate.</p><p></p><p>-''You have made your last mistake. You call yourself jadites? I will save our homeland while your soul wither with that of the other traitors in Diyu!''</p><p></p><p>With a wave of her hand, a fiery bolt strikes Haruka in the chest while Patrin raises his shield in time to deflect a creepy black tendril going for his throat. Lana means business!</p><p></p><p>The Spined devil cackles at the sight of his mistress' displays of power and also takes flight. He circles around Raiko and sends a volley of poisoned spines. A few make it through his armor.</p><p></p><p>The archer is inspired and also scores a hit against Patrin.</p><p></p><p>When it seems things can't get worst, two little imps appears out of thin air to harass the spellcasters, Ashir and Sheng! Sheng miraculously dodge the attack while Ashir get stabbed in the arm. He feels the poison resist its influence and stays focused on the fight.</p><p></p><p></p><p> </p><p></p><p>[sblock=Actions]</p><p>Gelname: </p><p>Charge:</p><p><a href="http://invisiblecastle.com/roller/view/2496900/" target="_blank">Falling damage minus acrobatic free check (1d10-((1d20+2)/2)=-6.0)</a> no damage</p><p><a href="http://invisiblecastle.com/roller/view/2496897/" target="_blank">charge vs Haruka AC (1d20+11+1-2=21, 1d10+5=6)</a> hit for nearly squat.</p><p></p><p>Seriously? 6? When you have 7 thp? I can't help the feeling that Haruka has a been a lot luckier then, say, Max or Raiko when I rolled against her over the course of the adventure. Sure, she's tough, but still!</p><p></p><p>As an aside; charging with reach weapon is annoying. You don't end the turn in contact with your target who can then freely leave. I better appreaciate the seemingly weak feat that allows a reach weapon wielder to follow through.</p><p></p><p>Lana:</p><p>She flies. Wee!</p><p>Fly: To present location, 3 square in the air (basically, she is still level with the balcony and can't go higher due to the ceiling) </p><p>Minor: Eldritch Gaze vs Haruka(Let's remediate to Gelname not being able to fully engage!)</p><p><a href="http://invisiblecastle.com/roller/view/2496917/" target="_blank">vs Haruka Will (1d20+10=21)</a> </p><p>Immobilized TENT</p><p>Attack: </p><p><a href="http://invisiblecastle.com/roller/view/2496925/" target="_blank">1:Fire bolt vs Haruka's reflex 2<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />raining bolt vs Patrin's fortitude (1d20+10-2=18, 2d6+4=15, 1d20+10=13, 1d8+4=9)</a> hits Haruka, misses Pat</p><p></p><p>Spined Devil:</p><p>Move: Flies to present location</p><p>Standard: Rain of spines</p><p><a href="http://invisiblecastle.com/roller/view/2496931/" target="_blank">vs Raiko's reflex; secondary vs For (1d20+9=16, 1d10=6, 1d20+9=19)</a> hit and then hit, 6 damage and poisoned/slow</p><p></p><p>Archer:</p><p>Move TPL</p><p>Standard vs Patrin</p><p><a href="http://invisiblecastle.com/roller/view/2496935/" target="_blank">1d20+9=25, 1d10+4=11</a> hit</p><p></p><p>2 Imps</p><p><a href="http://invisiblecastle.com/roller/view/2496949/" target="_blank">1:Sheng 2:Ashir, Tail sting, vs AC, Secondary vs For, (1d20+8+2=14, 1d8+3=4, 1d20+5=21)</a></p><p></p><p>Forgot to ask for 2 sets of roll. So Sheng is missed and...</p><p><a href="http://invisiblecastle.com/roller/view/2496951/" target="_blank">vs Ashir (1d20+8+2=22, 1d8+3=4, 1d20+5=12)</a> Ashir is hit but not poisoned</p><p>[/sblock]</p><p></p><p>[sblock=Stats&Status]</p><p>Archer South: Dead/38</p><p>Gelname: 67/106 Dazed</p><p></p><p>Haruka: 31 /46 [7/10] Immobilized</p><p>Max: 26/32 [0/7] </p><p>Raiko: 32 (27)/41 [3/12] AP used, poisoned and slowed (save ends)</p><p>Patrin: 41/52 [5/11] </p><p>Sheng 35/42 [2/8] </p><p>Ashir: 22/26 [1/7] Ap used</p><p></p><p>Lana</p><p>Perception 20 </p><p>HP 102; Bloodied 51</p><p>AC 19; Fortitude 17, Reflex 19, Will 20</p><p>OA (standard, at-will) </p><p>+12 vs AC; 1d4+2 damage.</p><p></p><p>Gelname</p><p>Perception 17</p><p>HP 106; Bloodied 53 ; see also true fanatic</p><p>AC 22; Fortitude 18, Reflex 17, Will 18</p><p>OA Halberd (standard, at-will) Weapon</p><p>+11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelname’s next turn.</p><p>True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, ) </p><p>Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square.</p><p></p><p>Spined Devil (Spinagon)</p><p>Perception 20; darkvision</p><p>HP 70; Bloodied 35</p><p>AC 20; Fortitude 18, Reflex 16, Will 16</p><p>Resist 20 fire</p><p>OA Claws (standard, at-will) </p><p>+11 vs AC; 2d6+4 damage.</p><p></p><p>Human Cultist Archer</p><p>Perception 18</p><p>HP 38; Bloodied 19</p><p>AC 17; Fortitude 13, Reflex 15, Will 13</p><p>Speed 6</p><p>OA Longsword (If drawn, standard, at-will) Weapon</p><p>+6 vs AC; 1d8+2 damage.</p><p></p><p>IMP</p><p>HP 40; Bloodied 20</p><p>AC 17; Fortitude 15, Refl ex 15, Will 15</p><p>Resist 15 fire</p><p>Speed 4, fly 6 (hover)</p><p>OA Bite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 1 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5166261, member: 834"] Gelname is reeling from Ashir's spell but still drops down to the ground floor and charges Haruka. She bears the assault well. Then Lana... takes flight. Hairs wild, eyes murderous, she stares at the group as she floats over the room, power incarnate. -''You have made your last mistake. You call yourself jadites? I will save our homeland while your soul wither with that of the other traitors in Diyu!'' With a wave of her hand, a fiery bolt strikes Haruka in the chest while Patrin raises his shield in time to deflect a creepy black tendril going for his throat. Lana means business! The Spined devil cackles at the sight of his mistress' displays of power and also takes flight. He circles around Raiko and sends a volley of poisoned spines. A few make it through his armor. The archer is inspired and also scores a hit against Patrin. When it seems things can't get worst, two little imps appears out of thin air to harass the spellcasters, Ashir and Sheng! Sheng miraculously dodge the attack while Ashir get stabbed in the arm. He feels the poison resist its influence and stays focused on the fight. [sblock=Actions] Gelname: Charge: [url=http://invisiblecastle.com/roller/view/2496900/]Falling damage minus acrobatic free check (1d10-((1d20+2)/2)=-6.0)[/url] no damage [url=http://invisiblecastle.com/roller/view/2496897/]charge vs Haruka AC (1d20+11+1-2=21, 1d10+5=6)[/url] hit for nearly squat. Seriously? 6? When you have 7 thp? I can't help the feeling that Haruka has a been a lot luckier then, say, Max or Raiko when I rolled against her over the course of the adventure. Sure, she's tough, but still! As an aside; charging with reach weapon is annoying. You don't end the turn in contact with your target who can then freely leave. I better appreaciate the seemingly weak feat that allows a reach weapon wielder to follow through. Lana: She flies. Wee! Fly: To present location, 3 square in the air (basically, she is still level with the balcony and can't go higher due to the ceiling) Minor: Eldritch Gaze vs Haruka(Let's remediate to Gelname not being able to fully engage!) [url=http://invisiblecastle.com/roller/view/2496917/]vs Haruka Will (1d20+10=21)[/url] Immobilized TENT Attack: [url=http://invisiblecastle.com/roller/view/2496925/]1:Fire bolt vs Haruka's reflex 2:Draining bolt vs Patrin's fortitude (1d20+10-2=18, 2d6+4=15, 1d20+10=13, 1d8+4=9)[/url] hits Haruka, misses Pat Spined Devil: Move: Flies to present location Standard: Rain of spines [url=http://invisiblecastle.com/roller/view/2496931/]vs Raiko's reflex; secondary vs For (1d20+9=16, 1d10=6, 1d20+9=19)[/url] hit and then hit, 6 damage and poisoned/slow Archer: Move TPL Standard vs Patrin [url=http://invisiblecastle.com/roller/view/2496935/]1d20+9=25, 1d10+4=11[/url] hit 2 Imps [url=http://invisiblecastle.com/roller/view/2496949/]1:Sheng 2:Ashir, Tail sting, vs AC, Secondary vs For, (1d20+8+2=14, 1d8+3=4, 1d20+5=21)[/url] Forgot to ask for 2 sets of roll. So Sheng is missed and... [url=http://invisiblecastle.com/roller/view/2496951/]vs Ashir (1d20+8+2=22, 1d8+3=4, 1d20+5=12)[/url] Ashir is hit but not poisoned [/sblock] [sblock=Stats&Status] Archer South: Dead/38 Gelname: 67/106 Dazed Haruka: 31 /46 [7/10] Immobilized Max: 26/32 [0/7] Raiko: 32 (27)/41 [3/12] AP used, poisoned and slowed (save ends) Patrin: 41/52 [5/11] Sheng 35/42 [2/8] Ashir: 22/26 [1/7] Ap used Lana Perception 20 HP 102; Bloodied 51 AC 19; Fortitude 17, Reflex 19, Will 20 OA (standard, at-will) +12 vs AC; 1d4+2 damage. Gelname Perception 17 HP 106; Bloodied 53 ; see also true fanatic AC 22; Fortitude 18, Reflex 17, Will 18 OA Halberd (standard, at-will) Weapon +11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelname’s next turn. True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, ) Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square. Spined Devil (Spinagon) Perception 20; darkvision HP 70; Bloodied 35 AC 20; Fortitude 18, Reflex 16, Will 16 Resist 20 fire OA Claws (standard, at-will) +11 vs AC; 2d6+4 damage. Human Cultist Archer Perception 18 HP 38; Bloodied 19 AC 17; Fortitude 13, Reflex 15, Will 13 Speed 6 OA Longsword (If drawn, standard, at-will) Weapon +6 vs AC; 1d8+2 damage. IMP HP 40; Bloodied 20 AC 17; Fortitude 15, Refl ex 15, Will 15 Resist 15 fire Speed 4, fly 6 (hover) OA Bite (standard; at-will) +7 vs. AC; 1d6 + 1 damage. [/sblock] [/QUOTE]
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