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[+] TRAPS! a positive thread
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<blockquote data-quote="Sacrosanct" data-source="post: 8285651" data-attributes="member: 15700"><p>Having grown up in the 80s, I'm a fan of traps in dungeon crawls. The Indiana Jones era had a big influence on me lol. Two of my favorite traps from early modules were:</p><p></p><p>1. The teleportation trap in Oasis of the White Palm (I think). Where you fell down a pit which at the bottom teleported you to the top. Rinse and repeat. Forever.</p><p></p><p>2. Hidden Shrine of T. the octopus head that if someone touched it, was stuck to it as it spun in an ever increasing speed ala merry go round. Suspecting a trap, the party necromancer animated a skeleton, which touched it. And set off the trap. Fairly humorous watching a skeleton spin faster and faster, bits falling off, until it completely disintegrated and sent bone shards all across the room lol.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8285651, member: 15700"] Having grown up in the 80s, I'm a fan of traps in dungeon crawls. The Indiana Jones era had a big influence on me lol. Two of my favorite traps from early modules were: 1. The teleportation trap in Oasis of the White Palm (I think). Where you fell down a pit which at the bottom teleported you to the top. Rinse and repeat. Forever. 2. Hidden Shrine of T. the octopus head that if someone touched it, was stuck to it as it spun in an ever increasing speed ala merry go round. Suspecting a trap, the party necromancer animated a skeleton, which touched it. And set off the trap. Fairly humorous watching a skeleton spin faster and faster, bits falling off, until it completely disintegrated and sent bone shards all across the room lol. [/QUOTE]
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[+] TRAPS! a positive thread
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