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[+] TRAPS! a positive thread
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<blockquote data-quote="Seramus" data-source="post: 8285674" data-attributes="member: 6812658"><p>My favorite was a Grimtooth trap. You walk into a room full of glass statues standing between you and the obvious door on the far side. The statues are razor sharp, and requite a nimble body to move around, or just smashing them up and walking carefully over a ton of glass.</p><p></p><p>HOWEVER! When the majority of the party is past the 50% point, their weight causes the entire room to tip sideways, dropping the party, all the statues, and any shattered glass into a pile at the bottom. It becomes a giant pit full of glass ouchiness.</p><p></p><p>Further insult to injury, there are several small diamonds the party can find among the glass (they were inside a few of the statues). They can always ignore the diamonds, but it encourages them to spend more time digging through <em>sharp sharp</em> glass. The door at the far side does work just fine, but it also dumps most of the glass into the next room (whatever that may be).</p><p></p><p>This feels like such an ideal trap to me because it 1) Is cool as heck. 2) Can be circumvented. 3) Has a reward if the party wants it, and 4) Doesn't really stop the party from progressing after the trap goes off.</p></blockquote><p></p>
[QUOTE="Seramus, post: 8285674, member: 6812658"] My favorite was a Grimtooth trap. You walk into a room full of glass statues standing between you and the obvious door on the far side. The statues are razor sharp, and requite a nimble body to move around, or just smashing them up and walking carefully over a ton of glass. HOWEVER! When the majority of the party is past the 50% point, their weight causes the entire room to tip sideways, dropping the party, all the statues, and any shattered glass into a pile at the bottom. It becomes a giant pit full of glass ouchiness. Further insult to injury, there are several small diamonds the party can find among the glass (they were inside a few of the statues). They can always ignore the diamonds, but it encourages them to spend more time digging through [I]sharp sharp[/I] glass. The door at the far side does work just fine, but it also dumps most of the glass into the next room (whatever that may be). This feels like such an ideal trap to me because it 1) Is cool as heck. 2) Can be circumvented. 3) Has a reward if the party wants it, and 4) Doesn't really stop the party from progressing after the trap goes off. [/QUOTE]
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