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[+] TRAPS! a positive thread
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<blockquote data-quote="CleverNickName" data-source="post: 8285687" data-attributes="member: 50987"><p>This reminds me of another trap that I had put together a while ago. There was a 60' long room full of metal sculptures, all of them twisted with lots of sharp and jagged edges. The characters could make their way safely through the room, if they took their time to carefully maneuver around the sculptures (move at half their movement rate). If they moved their normal speed, they took piercing and slashing damage (1d6 per 5' traveled, no save). If they dashed or ran, they took double damage.</p><p></p><p> At the far end of the room was a door, marked with a Sigil of Fear. When triggered, it would cause everyone within range (who failed a save throw) to panic and run away from it as fast as they could--back through the room full of sharp metal sculptures.</p><p></p><p>Insult to injury: at the very front of the chamber, adjacent to the entrance where the party arrived on the scene, was a wooden cage with three rust monsters in it. To bypass the trap safely, the party needed only to release them and let them eat all the metal sculptures over a long rest. But alas, bloodthirst trumps logic every time. Those rust monsters were dead before I could finish describing the chamber.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8285687, member: 50987"] This reminds me of another trap that I had put together a while ago. There was a 60' long room full of metal sculptures, all of them twisted with lots of sharp and jagged edges. The characters could make their way safely through the room, if they took their time to carefully maneuver around the sculptures (move at half their movement rate). If they moved their normal speed, they took piercing and slashing damage (1d6 per 5' traveled, no save). If they dashed or ran, they took double damage. At the far end of the room was a door, marked with a Sigil of Fear. When triggered, it would cause everyone within range (who failed a save throw) to panic and run away from it as fast as they could--back through the room full of sharp metal sculptures. Insult to injury: at the very front of the chamber, adjacent to the entrance where the party arrived on the scene, was a wooden cage with three rust monsters in it. To bypass the trap safely, the party needed only to release them and let them eat all the metal sculptures over a long rest. But alas, bloodthirst trumps logic every time. Those rust monsters were dead before I could finish describing the chamber. [/QUOTE]
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