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[+] TRAPS! a positive thread
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<blockquote data-quote="Shiroiken" data-source="post: 8285756" data-attributes="member: 6775477"><p>Cruelest one I ever used was in an ancient red dragon's lair. The cave crossed over several lava pits, giving warning that there's a lot of danger (I mean, dragon's lair, duh!). On one of the bridges was made out of glass, rather than stone, with an illusion on top of it. The first 10 ft would hold up to 500 lbs before collapsing, with each 5 ft taking 50 lbs less (midpoint could only take 50 lbs). Unless the illusion was disbelieved or the bridge carefully examined by touch, characters on the bridge would drop into the lava below, dying instantly. Needless to say, no one checked it, leaving the magic-user on his broom of flying as the lone survivor. Irritated, he used his last wish from his ring of 3 wishes to turn back time 5 minutes to stop the PCs from dying. When thanked, he said "I wouldn't have bothered, but all your stuff was destroyed too."</p><p></p><p>Another one I saw in an old adventure (can't remember which one) that was great. A common theme of the time was to make the thief open any non-stuck doors they checked for/disarmed traps; that way if they screwed up, they'd be the one to suffer. It was a large room with 6 doors, 3 on each side (not counting the one the PCs enter from), with dozens of holes in the walls, floor and ceiling. Opening any of the doors would trigger the trap, which had to be disarmed by every door before stopping it. When a trapped door was opened, rocks fell from the ceiling, poison darts flew from the walls, and gouts of flame rose up from the floor... on every space except the opened door, leaving the thief completely unharmed.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8285756, member: 6775477"] Cruelest one I ever used was in an ancient red dragon's lair. The cave crossed over several lava pits, giving warning that there's a lot of danger (I mean, dragon's lair, duh!). On one of the bridges was made out of glass, rather than stone, with an illusion on top of it. The first 10 ft would hold up to 500 lbs before collapsing, with each 5 ft taking 50 lbs less (midpoint could only take 50 lbs). Unless the illusion was disbelieved or the bridge carefully examined by touch, characters on the bridge would drop into the lava below, dying instantly. Needless to say, no one checked it, leaving the magic-user on his broom of flying as the lone survivor. Irritated, he used his last wish from his ring of 3 wishes to turn back time 5 minutes to stop the PCs from dying. When thanked, he said "I wouldn't have bothered, but all your stuff was destroyed too." Another one I saw in an old adventure (can't remember which one) that was great. A common theme of the time was to make the thief open any non-stuck doors they checked for/disarmed traps; that way if they screwed up, they'd be the one to suffer. It was a large room with 6 doors, 3 on each side (not counting the one the PCs enter from), with dozens of holes in the walls, floor and ceiling. Opening any of the doors would trigger the trap, which had to be disarmed by every door before stopping it. When a trapped door was opened, rocks fell from the ceiling, poison darts flew from the walls, and gouts of flame rose up from the floor... on every space except the opened door, leaving the thief completely unharmed. [/QUOTE]
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