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[+] TRAPS! a positive thread
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<blockquote data-quote="iserith" data-source="post: 8285776" data-attributes="member: 97077"><p>I included a modified Grimtooth trap in a recent game. Moving southward down a hall, the party encounters an open spiked pit with 5' walkways on either side of it. Plaster had cracked and fallen away from the ceiling, revealing a few evenly spaced holes above these walkways. Larger piles of rubble lay north and south of the area, part of the general ruin they had seen while exploring this place.</p><p></p><p>[ATTACH=full]137389[/ATTACH]</p><p>(The 14 and the red areas were not visible to the players).</p><p></p><p>The pit itself is a permanent major image. The areas marked in red are pressure plates under which is a spring. Anyone stepping on the plate is shot into the air as spikes descend from the holes in the ceiling. The PC is thus stabbed with spikes then suffers falling damage when they hit the floor. The trap then resets. To add a little risk to jumping, the difficult terrain on the one side, if landed in, may cause a PC to fall backward onto the pressure plate (DC 10 Dexterity (Acrobatics) check to avoid that outcome). Those that created this place were trying to prevent tomb robbers from going to some vaults to the south, but wanted to be able to pass by unharmed themselves if needed.</p><p></p><p>The party fell victim to this trap with the eldritch knight taking a beating from it. At that point they decided to be safe they would climb down into the pit and then back out of it. That's when they determined the pit was an illusion and just walked across.</p></blockquote><p></p>
[QUOTE="iserith, post: 8285776, member: 97077"] I included a modified Grimtooth trap in a recent game. Moving southward down a hall, the party encounters an open spiked pit with 5' walkways on either side of it. Plaster had cracked and fallen away from the ceiling, revealing a few evenly spaced holes above these walkways. Larger piles of rubble lay north and south of the area, part of the general ruin they had seen while exploring this place. [ATTACH type="full" width="134px"]137389[/ATTACH] (The 14 and the red areas were not visible to the players). The pit itself is a permanent major image. The areas marked in red are pressure plates under which is a spring. Anyone stepping on the plate is shot into the air as spikes descend from the holes in the ceiling. The PC is thus stabbed with spikes then suffers falling damage when they hit the floor. The trap then resets. To add a little risk to jumping, the difficult terrain on the one side, if landed in, may cause a PC to fall backward onto the pressure plate (DC 10 Dexterity (Acrobatics) check to avoid that outcome). Those that created this place were trying to prevent tomb robbers from going to some vaults to the south, but wanted to be able to pass by unharmed themselves if needed. The party fell victim to this trap with the eldritch knight taking a beating from it. At that point they decided to be safe they would climb down into the pit and then back out of it. That's when they determined the pit was an illusion and just walked across. [/QUOTE]
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