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[+] TRAPS! a positive thread
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<blockquote data-quote="Lanefan" data-source="post: 8285778" data-attributes="member: 29398"><p>One of my favourite traps is a very simple one that is safe enough now but (in theory) leads to headaches later: a basic pit trap, hard to detect (or covered by an illusory floor) except instead of just falling for ouchy damage the victim slides down a chute to be safely deposited somewhere on a lower level*. Ideally this arrival is a somewhat noisy process, alerting at least a few occupants of the new level that dinner has just been served...</p><p></p><p>Obviously the chute is greased to prevent someone just climbing back up it and is also defended at the bottom by a hard-to-open-from-the-outside version of a one-way top-hinged cat door. (the bang made by this door closing after the victim's arrival can be the noise source)</p><p></p><p>Once someone - or a few someones - have gone down this and the situation has become obvious the remaining party at the top has a choice: go in after the victim(s) and hope for the best or carry on with a reduced party. This choice is made much more difficult if the chute is long and-or twisty enough** to prevent communication between those above and those below.</p><p></p><p>And yes this splits the party. That's the point.</p><p></p><p>* - for added fun, I've once in a while had the deposit point be a locked cell in an active prison with guards etc.</p><p>** - or has a permanent silence effect partway down; here a really creative party might try to communicate by flashing their lights in a sort of Morse code provided the victim below can get the "cat door" open.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8285778, member: 29398"] One of my favourite traps is a very simple one that is safe enough now but (in theory) leads to headaches later: a basic pit trap, hard to detect (or covered by an illusory floor) except instead of just falling for ouchy damage the victim slides down a chute to be safely deposited somewhere on a lower level*. Ideally this arrival is a somewhat noisy process, alerting at least a few occupants of the new level that dinner has just been served... Obviously the chute is greased to prevent someone just climbing back up it and is also defended at the bottom by a hard-to-open-from-the-outside version of a one-way top-hinged cat door. (the bang made by this door closing after the victim's arrival can be the noise source) Once someone - or a few someones - have gone down this and the situation has become obvious the remaining party at the top has a choice: go in after the victim(s) and hope for the best or carry on with a reduced party. This choice is made much more difficult if the chute is long and-or twisty enough** to prevent communication between those above and those below. And yes this splits the party. That's the point. * - for added fun, I've once in a while had the deposit point be a locked cell in an active prison with guards etc. ** - or has a permanent silence effect partway down; here a really creative party might try to communicate by flashing their lights in a sort of Morse code provided the victim below can get the "cat door" open. [/QUOTE]
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