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[+] TRAPS! a positive thread
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<blockquote data-quote="Blue" data-source="post: 8286013" data-attributes="member: 20564"><p>One of the games I'm running is a training game for my kids, niece and nephew. In order to engage them, I had the traps all run true to theme and purpose.</p><p></p><p>They are in a fey area designed to keep in and keep safe three baby brass dragons, left their as their mother made a fey deal (linking into two characters backstories).</p><p></p><p>Anyway, all of the traps were (a) minor amounts of damage with more damage as fire which brass are immune to and (b) designed to push the dragons back in they go that far. endless stairs that flattened into a slide, a long hallway with animated swords and animated shields that would use shove attacks against dragons or attack others, Fire Snakes in a lava trough, etc.</p><p></p><p>Once the party realized what the traps were trying to do, they could out-think them to either avoid or minimize the problems they would cause.</p><p></p><p>It also helped that they had a dragonborn whom some (!) traps couldn't differentiate from a dragon, and had fire resistance.</p><p></p><p>So it got them thinking and interacting instead of just taking damage.</p></blockquote><p></p>
[QUOTE="Blue, post: 8286013, member: 20564"] One of the games I'm running is a training game for my kids, niece and nephew. In order to engage them, I had the traps all run true to theme and purpose. They are in a fey area designed to keep in and keep safe three baby brass dragons, left their as their mother made a fey deal (linking into two characters backstories). Anyway, all of the traps were (a) minor amounts of damage with more damage as fire which brass are immune to and (b) designed to push the dragons back in they go that far. endless stairs that flattened into a slide, a long hallway with animated swords and animated shields that would use shove attacks against dragons or attack others, Fire Snakes in a lava trough, etc. Once the party realized what the traps were trying to do, they could out-think them to either avoid or minimize the problems they would cause. It also helped that they had a dragonborn whom some (!) traps couldn't differentiate from a dragon, and had fire resistance. So it got them thinking and interacting instead of just taking damage. [/QUOTE]
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