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[+] TRAPS! a positive thread
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<blockquote data-quote="Imaculata" data-source="post: 8286093" data-attributes="member: 6801286"><p>A cool trap that I used at the start of my aquatic campaign:</p><p></p><p>The party enters a tall round cavernous room, about 60 ft. in diameter. There are waterfalls along its walls, dropping down into a body of water at the bottom of the cave. The ceiling is made of stone, but full of tunnels. There is but one entrance in the west, in the form of a large stone doorway. The stone door is raised, but looks like it could drop. A feeble stone bridge barely 5 ft wide, extends from the entrance towards a round stone platform, about 15 ft. in diameter. Upon it a stone coffin rests, warded by a red magical forcefield. The stone platform is surrounded by a large gap. Down below the room is filled with water, but low-light conditions apply, limiting what the party can see.</p><p></p><p>As soon as the party has entered, the stone doorway shuts. It is commanded to do so by an evil deity who watches this room. Hidden behind each waterfall is a cave, about halfway up this tall room. The caves are out of reach, as are the waterfalls. But hidden in the caves behind the waterfalls, are aquatic spiders, waiting in ambush.</p><p></p><p>As soon as the party is inside and steps foot on the bridge, the spiders start throwing webs through the waterfall. If they get a hold, they will try and pull their victim over the edge and into the water below.</p><p></p><p>Hidden below the surface of the water are numerous webs and nests made by these aquatic spiders. These nests are filled with the remains and gear of previous victims. The victim gets entangled in the webs when they hit the water and a spider jumps after them. They must now fight off the spiders underwater, while entangled, and with the risk of drowning if they are unable to escape.</p><p></p><p>A secret underwater tunnel exits out of the room into an adjacent tunnel, to safety. However, while the party is fighting for their lives, a big momma spider descends from the ceiling towards the central platform to deal with any pc's that weren't pulled off the bridge. It protects the stone coffin fiercely.</p><p></p><p>The stone coffin has a magical forcefield that can be dispelled, or disappears automatically if the momma spider is defeated. The coffin contains the body of the new body (vessel) of the evil deity. She awakens from a decade long stasis, unaware of how much time has passed, and uncorrupted by the deity. Setting her free will anger the evil deity greatly.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8286093, member: 6801286"] A cool trap that I used at the start of my aquatic campaign: The party enters a tall round cavernous room, about 60 ft. in diameter. There are waterfalls along its walls, dropping down into a body of water at the bottom of the cave. The ceiling is made of stone, but full of tunnels. There is but one entrance in the west, in the form of a large stone doorway. The stone door is raised, but looks like it could drop. A feeble stone bridge barely 5 ft wide, extends from the entrance towards a round stone platform, about 15 ft. in diameter. Upon it a stone coffin rests, warded by a red magical forcefield. The stone platform is surrounded by a large gap. Down below the room is filled with water, but low-light conditions apply, limiting what the party can see. As soon as the party has entered, the stone doorway shuts. It is commanded to do so by an evil deity who watches this room. Hidden behind each waterfall is a cave, about halfway up this tall room. The caves are out of reach, as are the waterfalls. But hidden in the caves behind the waterfalls, are aquatic spiders, waiting in ambush. As soon as the party is inside and steps foot on the bridge, the spiders start throwing webs through the waterfall. If they get a hold, they will try and pull their victim over the edge and into the water below. Hidden below the surface of the water are numerous webs and nests made by these aquatic spiders. These nests are filled with the remains and gear of previous victims. The victim gets entangled in the webs when they hit the water and a spider jumps after them. They must now fight off the spiders underwater, while entangled, and with the risk of drowning if they are unable to escape. A secret underwater tunnel exits out of the room into an adjacent tunnel, to safety. However, while the party is fighting for their lives, a big momma spider descends from the ceiling towards the central platform to deal with any pc's that weren't pulled off the bridge. It protects the stone coffin fiercely. The stone coffin has a magical forcefield that can be dispelled, or disappears automatically if the momma spider is defeated. The coffin contains the body of the new body (vessel) of the evil deity. She awakens from a decade long stasis, unaware of how much time has passed, and uncorrupted by the deity. Setting her free will anger the evil deity greatly. [/QUOTE]
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