Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] TRAPS! a positive thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowdweller00" data-source="post: 8288045" data-attributes="member: 6778479"><p>More generally speaking, I like traps as the occasional puzzle for the party, flavor to make the environment seem more interesting or real, as an added twist, or a an occasional source of amusement. Sometimes as an extra tactical complication during combat. I particularly like traps that get the PCs kicking themselves afterward - thinking they should have seen it coming.</p><p></p><p>Examples:</p><p>* A goblin band has set bear-trap like devices throughout their caves. Once enough goblins have been killed by the PCs and the alarm has been sounded, a fair number of the goblins start panicking and trying to flee. The PCs encounter a goblin that got stuck in one of the traps in its haste to get out of the party's way. Cue posssible roleplay with said goblin.</p><p></p><p>* A tribe of savage humanoids suspends a bunch of boulders from the ceiling of a guard chamber with netting secured by ropes. Enemies or PCs can cut the ropes, causing boulders to fall on combatants below.</p><p></p><p>* Down a corridor is a dark crack in the flooring, where the corners of several flagstones appear to have crumbled. Of course, it's the covering of a pit trap that flips over if someone (of sufficient weight) tries to look inside.</p><p></p><p>* Walking down a corridor, the lead PC feels a flagstone sinking beneath her feet; I ask the player how they're going to respond. Within seconds, a grinding sound can be heard from one of the walls. After any initial defensive precautions, nothing ultimately happens. If extensive time is spent searching and breaking apart the walls, the PCs might eventually discover warped and jammed gears inside. Time and neglect has ruined the trap.</p><p></p><p>* A fallen block of stone, crumbled pit covering, or twisted rusting blade where a trap used to be.</p><p></p><p>* A room filled with ceramic statues. Searching will uncover handprints in the grime between statues. The statues are harmless if left alone, but have been fitted with magical runes or alchemical compounds that explode if struck with sufficient force or blasted with magic. The handprints are from uneasy former cultists who knew the statues were trapped and tried to crawl past them as carefully as possible; just in case.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 8288045, member: 6778479"] More generally speaking, I like traps as the occasional puzzle for the party, flavor to make the environment seem more interesting or real, as an added twist, or a an occasional source of amusement. Sometimes as an extra tactical complication during combat. I particularly like traps that get the PCs kicking themselves afterward - thinking they should have seen it coming. Examples: * A goblin band has set bear-trap like devices throughout their caves. Once enough goblins have been killed by the PCs and the alarm has been sounded, a fair number of the goblins start panicking and trying to flee. The PCs encounter a goblin that got stuck in one of the traps in its haste to get out of the party's way. Cue posssible roleplay with said goblin. * A tribe of savage humanoids suspends a bunch of boulders from the ceiling of a guard chamber with netting secured by ropes. Enemies or PCs can cut the ropes, causing boulders to fall on combatants below. * Down a corridor is a dark crack in the flooring, where the corners of several flagstones appear to have crumbled. Of course, it's the covering of a pit trap that flips over if someone (of sufficient weight) tries to look inside. * Walking down a corridor, the lead PC feels a flagstone sinking beneath her feet; I ask the player how they're going to respond. Within seconds, a grinding sound can be heard from one of the walls. After any initial defensive precautions, nothing ultimately happens. If extensive time is spent searching and breaking apart the walls, the PCs might eventually discover warped and jammed gears inside. Time and neglect has ruined the trap. * A fallen block of stone, crumbled pit covering, or twisted rusting blade where a trap used to be. * A room filled with ceramic statues. Searching will uncover handprints in the grime between statues. The statues are harmless if left alone, but have been fitted with magical runes or alchemical compounds that explode if struck with sufficient force or blasted with magic. The handprints are from uneasy former cultists who knew the statues were trapped and tried to crawl past them as carefully as possible; just in case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] TRAPS! a positive thread
Top