Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traps activating on view
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2992446" data-attributes="member: 20805"><p>I don't know, Gaze attacks might be the right way to do this....setting up a slightly expanded option with them.</p><p></p><p>The Symbol spell details looking at the rune and reading the rune as two seperate things, altho the text of the spell states “...'reading'” the rune means any attempt to study it, identify it, or fathom its meaning."... which does not neccessarily mean spending an action. </p><p></p><p>So, using Gaze attack as the rule to work with:</p><p> Upon entering the range of a trap triggered by either sight or reading, the character is subject to a Gaze attack and must succeed at a Will Save DC 15 + the traps CR or trigger the trap. {spell trap CRs are generally based on 1 + spell level}</p><p> If the trap is triggered by reading it, a character must succeed at a Will Save DC 10 + traps CR or trigger it. </p><p> A character actively searching the location of the trap or reading a text containing a trap suffers a -10 penalty to this save. </p><p></p><p>Sample: Symbol of Sleep, CR 6 {Spell level 5 + 1} has a Gaze DC 21.</p><p> My 3rd level Half-Orc Druid, with a Will Save of 6, will almost certainly trigger this trap.... it is a CR +3 encounter after all.</p><p> By the time he is 6th level his save will be up to 8. He will have almost a 50% chance of not triggering the trap....about right for a CR equivilent.</p><p></p><p>End result: No more 'do you look at it' back and forths. Since a character knows when they are subject to a save, they will get to do the search thing where the trap is instead of creeping along while looking through mirrors.</p><p> RBDM's wont tell them what kind of save it is, so the character may well search the area and trigger the trap anyway.</p><p></p><p> Symbols lose a bit of power as the character now has to fail *two* saves in order to be affected</p><p> RBDM's can still get around this by setting symbols into areas that need to be entered and searched <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, you have a means to search the area without triggering it that is already documented in the RAW... use of mirrors. There are also clear rules on when the PC decides to 'avert thier eyes' from the big glyph thing on the wall while walking past <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>{at least once when I say 'RBDM' I really mean 'intelligent and cunning NPC wizard' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p></p><p>Finally, this also means that the odds of the big dumb fighter type walking up to a symbol and saying 'whats this?' is pretty high <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2992446, member: 20805"] I don't know, Gaze attacks might be the right way to do this....setting up a slightly expanded option with them. The Symbol spell details looking at the rune and reading the rune as two seperate things, altho the text of the spell states “...'reading'” the rune means any attempt to study it, identify it, or fathom its meaning."... which does not neccessarily mean spending an action. So, using Gaze attack as the rule to work with: Upon entering the range of a trap triggered by either sight or reading, the character is subject to a Gaze attack and must succeed at a Will Save DC 15 + the traps CR or trigger the trap. {spell trap CRs are generally based on 1 + spell level} If the trap is triggered by reading it, a character must succeed at a Will Save DC 10 + traps CR or trigger it. A character actively searching the location of the trap or reading a text containing a trap suffers a -10 penalty to this save. Sample: Symbol of Sleep, CR 6 {Spell level 5 + 1} has a Gaze DC 21. My 3rd level Half-Orc Druid, with a Will Save of 6, will almost certainly trigger this trap.... it is a CR +3 encounter after all. By the time he is 6th level his save will be up to 8. He will have almost a 50% chance of not triggering the trap....about right for a CR equivilent. End result: No more 'do you look at it' back and forths. Since a character knows when they are subject to a save, they will get to do the search thing where the trap is instead of creeping along while looking through mirrors. RBDM's wont tell them what kind of save it is, so the character may well search the area and trigger the trap anyway. Symbols lose a bit of power as the character now has to fail *two* saves in order to be affected RBDM's can still get around this by setting symbols into areas that need to be entered and searched :) Also, you have a means to search the area without triggering it that is already documented in the RAW... use of mirrors. There are also clear rules on when the PC decides to 'avert thier eyes' from the big glyph thing on the wall while walking past :) {at least once when I say 'RBDM' I really mean 'intelligent and cunning NPC wizard' :) } Finally, this also means that the odds of the big dumb fighter type walking up to a symbol and saying 'whats this?' is pretty high :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traps activating on view
Top