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<blockquote data-quote="Psikerlord#" data-source="post: 6750180" data-attributes="member: 93321"><p>Imo ... passive perception is a broken mechanic and hopefully wont survive into 6e. </p><p></p><p>My advice is simply ignore PP and roll all the time. Worked well in prior editions. Change the observant feat to give adv on perception checks, done. Rolling works for everything else in the game, why should perception be any different? I cant think of another system that uses anything like the PP mechanic for spotting things. </p><p></p><p>It seems to me PP grew out of "taking 10" from 3rd edition, and wanting to avoid "take 20" (or the "I keep rolling till I get 20" syndrome). A better approach imo is to simply not allow multiple attempts at the same thing unless the circumstances have somehow changed.</p><p></p><p>edit - and sorry I meant to say, if you are going to roll for the trap DC (which I think is a good idea), you could just as easily go back to having the player roll perception (or you roll secretly for them).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6750180, member: 93321"] Imo ... passive perception is a broken mechanic and hopefully wont survive into 6e. My advice is simply ignore PP and roll all the time. Worked well in prior editions. Change the observant feat to give adv on perception checks, done. Rolling works for everything else in the game, why should perception be any different? I cant think of another system that uses anything like the PP mechanic for spotting things. It seems to me PP grew out of "taking 10" from 3rd edition, and wanting to avoid "take 20" (or the "I keep rolling till I get 20" syndrome). A better approach imo is to simply not allow multiple attempts at the same thing unless the circumstances have somehow changed. edit - and sorry I meant to say, if you are going to roll for the trap DC (which I think is a good idea), you could just as easily go back to having the player roll perception (or you roll secretly for them). [/QUOTE]
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