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Traps and DCs
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<blockquote data-quote="slaughterj" data-source="post: 6750224" data-attributes="member: 5341"><p>It appears that traps have a DC under the RAW, but setting that aside, I agree that the DC can and should vary based on PC actions. But even so, I would say that PCs should still have some chance to succeed or fail generally speaking (putting a shield in front of the poison needle trap and triggering it with mage hand might be an exception), and a roll should be involved usually. You might want it to be an active Perception roll against whatever the resulting DC is, and maybe that can work, though some may have high enough Perception to auto-succeed, and that may or may not be desirable. It may also not be desirable for PCs to auto-fail (say you have a low Perception party and the adventure has a high base DC for the trap and you are using passive Perception, and even with a careful approach, the DC still exceeds the party's Perception). I would prefer the party to have some chance of threat from even simple traps (else they become boring and pointless in event of auto-success), and a chance of success against traps that would otherwise be too hard (auto-fail sucks), so making the trap roll seems to work mechanically.</p></blockquote><p></p>
[QUOTE="slaughterj, post: 6750224, member: 5341"] It appears that traps have a DC under the RAW, but setting that aside, I agree that the DC can and should vary based on PC actions. But even so, I would say that PCs should still have some chance to succeed or fail generally speaking (putting a shield in front of the poison needle trap and triggering it with mage hand might be an exception), and a roll should be involved usually. You might want it to be an active Perception roll against whatever the resulting DC is, and maybe that can work, though some may have high enough Perception to auto-succeed, and that may or may not be desirable. It may also not be desirable for PCs to auto-fail (say you have a low Perception party and the adventure has a high base DC for the trap and you are using passive Perception, and even with a careful approach, the DC still exceeds the party's Perception). I would prefer the party to have some chance of threat from even simple traps (else they become boring and pointless in event of auto-success), and a chance of success against traps that would otherwise be too hard (auto-fail sucks), so making the trap roll seems to work mechanically. [/QUOTE]
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