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<blockquote data-quote="Rya.Reisender" data-source="post: 6750503" data-attributes="member: 6801585"><p>1. Outside combat there is really no need to track of actions (it's said that one round should be around 1 minute in dungeons, so that would allow room for 10 actions anyway).</p><p>2. Active checks are NOT always an action, it depends on the how long the action takes and that's for the DM to decide.</p><p>3. Let's say a player doesn't have enough passive perception to notice the trap, you are already at a point where the trap would activate if it's not noticed. Even if you then ask the player to do a perception check, it doesn't matter if it makes him alert, because on a failed roll the trap will already go off and he has to do a saving throw.</p><p>4. Even simple traps can be narrated in an interesting way. Even if getting caught by it or not is just binary, you can still make a memorable moment out of it simply by narration and with the helps of your player it can lead to funny dialogues. And as explained earlier what you criticize about 5e isn't actually how 5e is supposed to be played, it's just your misinterpretation of what passive perception means and what finding a trap means.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6750503, member: 6801585"] 1. Outside combat there is really no need to track of actions (it's said that one round should be around 1 minute in dungeons, so that would allow room for 10 actions anyway). 2. Active checks are NOT always an action, it depends on the how long the action takes and that's for the DM to decide. 3. Let's say a player doesn't have enough passive perception to notice the trap, you are already at a point where the trap would activate if it's not noticed. Even if you then ask the player to do a perception check, it doesn't matter if it makes him alert, because on a failed roll the trap will already go off and he has to do a saving throw. 4. Even simple traps can be narrated in an interesting way. Even if getting caught by it or not is just binary, you can still make a memorable moment out of it simply by narration and with the helps of your player it can lead to funny dialogues. And as explained earlier what you criticize about 5e isn't actually how 5e is supposed to be played, it's just your misinterpretation of what passive perception means and what finding a trap means. [/QUOTE]
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