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<blockquote data-quote="Rya.Reisender" data-source="post: 6750888" data-attributes="member: 6801585"><p>I've never ever run into a situation where it was important for me to adjudicate whether checking for the trap requires an action or not. Wandering monsters are completely unrelated because combat has its own time system which is completely unrelated to what you did before combat started (except for the surprise rules, but even those don't check for whether a previous activity was an action or not).</p><p></p><p>I assume you are playing in some weird way here, but I can't really help with it unless you give a concrete example on how you play such a "check for trap takes an action -> some problems arise because of that" situation.</p><p></p><p></p><p>You said you would like to use active checks but can't use them because players would then feel alert that there is something. But if losing an active perception check would immediately result in something bad happening, then you wouldn't have that problem in the first place. So, problem solved?</p><p></p><p></p><p>"Passive" in 5e isn't actually referring to "not actively doing it". In the rules it is described as "Doing the same action repeatly". So even passive perception assumes the characters are actually searching for traps. And in any case, if the player's passive perception isn't high enough, you can still - as DM - ask him to do an active roll. And that's actually in the sense of the rules if you go by the example described in the starter set. So that problem is solved too, without having to change any of the 5e rules.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6750888, member: 6801585"] I've never ever run into a situation where it was important for me to adjudicate whether checking for the trap requires an action or not. Wandering monsters are completely unrelated because combat has its own time system which is completely unrelated to what you did before combat started (except for the surprise rules, but even those don't check for whether a previous activity was an action or not). I assume you are playing in some weird way here, but I can't really help with it unless you give a concrete example on how you play such a "check for trap takes an action -> some problems arise because of that" situation. You said you would like to use active checks but can't use them because players would then feel alert that there is something. But if losing an active perception check would immediately result in something bad happening, then you wouldn't have that problem in the first place. So, problem solved? "Passive" in 5e isn't actually referring to "not actively doing it". In the rules it is described as "Doing the same action repeatly". So even passive perception assumes the characters are actually searching for traps. And in any case, if the player's passive perception isn't high enough, you can still - as DM - ask him to do an active roll. And that's actually in the sense of the rules if you go by the example described in the starter set. So that problem is solved too, without having to change any of the 5e rules. [/QUOTE]
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