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<blockquote data-quote="slaughterj" data-source="post: 6750934" data-attributes="member: 5341"><p>Nothing weird at all, and no reason to assume so. Here's a concrete example. The party is advancing through the dungeon. The scout spots signs of a trap ahead. Further ahead, they hear an advancing monster patrol. The party wants to try to disable or circumvent the trap fast enough to get past it and slip into a side room ahead and avoid being noticed by the approaching patrol. See, that wasn't very hard or weird.</p><p></p><p></p><p></p><p>I did not say I would like to use active checks. I simply noted issues with using them. While there may be less of an issue for surprise with active checks (assuming you circumvent the issue of too many active Perception rolls making Stealthy by ambushers practically impossible), as presumably the ambushers would then begin the surprise round, it does in fact work differently for traps. If a PC is asked to make a Perception roll while strolling down the dungeon hall, and rolls low, the PC may well be alerted to a potential issue and change his tactics to be more cautious, to start probing the floor with a 10' pole, etc. So it does have a potential for an impact to call for an active Perception roll.</p><p></p><p></p><p></p><p>But here's the problem with that, which I raised in the initial post and several times since. If passive Perception is good enough, then PCs will simply auto-find simple traps, making them ineffective, boring, a waste of time, etc. Look back at what I originally wrote.</p></blockquote><p></p>
[QUOTE="slaughterj, post: 6750934, member: 5341"] Nothing weird at all, and no reason to assume so. Here's a concrete example. The party is advancing through the dungeon. The scout spots signs of a trap ahead. Further ahead, they hear an advancing monster patrol. The party wants to try to disable or circumvent the trap fast enough to get past it and slip into a side room ahead and avoid being noticed by the approaching patrol. See, that wasn't very hard or weird. I did not say I would like to use active checks. I simply noted issues with using them. While there may be less of an issue for surprise with active checks (assuming you circumvent the issue of too many active Perception rolls making Stealthy by ambushers practically impossible), as presumably the ambushers would then begin the surprise round, it does in fact work differently for traps. If a PC is asked to make a Perception roll while strolling down the dungeon hall, and rolls low, the PC may well be alerted to a potential issue and change his tactics to be more cautious, to start probing the floor with a 10' pole, etc. So it does have a potential for an impact to call for an active Perception roll. But here's the problem with that, which I raised in the initial post and several times since. If passive Perception is good enough, then PCs will simply auto-find simple traps, making them ineffective, boring, a waste of time, etc. Look back at what I originally wrote. [/QUOTE]
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