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<blockquote data-quote="Psikerlord#" data-source="post: 6751140" data-attributes="member: 93321"><p>If the trap is imminent, similar to an ambush, I don't think there's any problem getting the PCs to roll active perception checks on the spot. If they make it, they spot the trap, well and good, if they fail, the trap goes off - move onto what happens next. </p><p></p><p>I agree PP vs static trap DC doesn't work, which is why I suggest just roll all the time and forget PP. But your idea of rolling the DC for the trap also works. </p><p></p><p>If you're worried about "tipping off" the player to a non-imminent trap, roll it secretly for him or get players to roll before the session, make a list of 10 rolls, and go down the list. Or backwards up the list. Or middle outwards. However you want to do it while keeping players in the dark. </p><p></p><p>The need for this this kind of secrecy though is extremely limited in my experience. Big set piece (what some might call "quality") traps tend to be telegraphed first, and then interacted with in a complex way. Simple resource attrition traps happen immediately, and so an active perception check in the open doesn't cause any issues, similar to an imminent ambush.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6751140, member: 93321"] If the trap is imminent, similar to an ambush, I don't think there's any problem getting the PCs to roll active perception checks on the spot. If they make it, they spot the trap, well and good, if they fail, the trap goes off - move onto what happens next. I agree PP vs static trap DC doesn't work, which is why I suggest just roll all the time and forget PP. But your idea of rolling the DC for the trap also works. If you're worried about "tipping off" the player to a non-imminent trap, roll it secretly for him or get players to roll before the session, make a list of 10 rolls, and go down the list. Or backwards up the list. Or middle outwards. However you want to do it while keeping players in the dark. The need for this this kind of secrecy though is extremely limited in my experience. Big set piece (what some might call "quality") traps tend to be telegraphed first, and then interacted with in a complex way. Simple resource attrition traps happen immediately, and so an active perception check in the open doesn't cause any issues, similar to an imminent ambush. [/QUOTE]
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