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<blockquote data-quote="jgsugden" data-source="post: 6751708" data-attributes="member: 2629"><p>Always? Ehhh... I can't say that. For example, I might decide that the trap is totally obvious and I know the PCs have a high passive perception, so there is no roll to notice considered. They may also come up with a solution that gets them past a trap without needing to disarm it. Like everything in D&D, the general rules are pushed aside when the best stroy is achieved through other means.</p><p></p><p>The way I view dice and declared actions works into this a bit: Dice are rolled for things outside the control of the PC. Players tell me what the PC is trying to do. If they wish to attempt something and I think there should be a chance that it fails, I ask them to roll dice. If there is no reasonable chance what they declare would not work, no dice are rolled - even if this violates the RAW.</p><p></p><p>Traps, by their nature, are intended to be difficult to address. As such, generally, they are hidden, have elements that are hard to understand, and they are difficult to counteract. As such, there is generally a chance to fail each element. As such, strongly tend to be involved. However, some traps should be trivial to spot, to understand or to disarm - meaning I might bypass the roll if I feel the roll serves no purpose.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6751708, member: 2629"] Always? Ehhh... I can't say that. For example, I might decide that the trap is totally obvious and I know the PCs have a high passive perception, so there is no roll to notice considered. They may also come up with a solution that gets them past a trap without needing to disarm it. Like everything in D&D, the general rules are pushed aside when the best stroy is achieved through other means. The way I view dice and declared actions works into this a bit: Dice are rolled for things outside the control of the PC. Players tell me what the PC is trying to do. If they wish to attempt something and I think there should be a chance that it fails, I ask them to roll dice. If there is no reasonable chance what they declare would not work, no dice are rolled - even if this violates the RAW. Traps, by their nature, are intended to be difficult to address. As such, generally, they are hidden, have elements that are hard to understand, and they are difficult to counteract. As such, there is generally a chance to fail each element. As such, strongly tend to be involved. However, some traps should be trivial to spot, to understand or to disarm - meaning I might bypass the roll if I feel the roll serves no purpose. [/QUOTE]
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