Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps and DCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 6752810" data-attributes="member: 6801585"><p>Wait, you start this example already with the traps and the advancing monster patrols noticed and I assume that's from their passive perception, so where does that consume an action? If the monster patrol spotted them already you would already be in combat mode, then of course actions do matter. If a player then says he wants to disarm or circumvent the trap, then of course that would require a turn. But that's completely unrelated to passive checks.</p><p></p><p></p><p>Don't really see an issue with that either. If a PC checks for something and rolls low peception, then you can just tell him he doesn't find anything. That he is then hesitant is okay. If you check for something and the outcome is that you are unsure, then acting unsure makes sense.</p><p></p><p>By the way, what exactly are the issues with active checks you are referring to? You mean the ones we are discussing right now, that they take an action and give PCs meta information? Because I see neither as issue... can you elaborate?</p><p></p><p></p><p>As I told you before. If the PCs have enough passive perception don't just tell them "There's a trap", instead describe aspects of the trap that they notice, let them conclude there is a trap themselves. Then it's much less boring.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6752810, member: 6801585"] Wait, you start this example already with the traps and the advancing monster patrols noticed and I assume that's from their passive perception, so where does that consume an action? If the monster patrol spotted them already you would already be in combat mode, then of course actions do matter. If a player then says he wants to disarm or circumvent the trap, then of course that would require a turn. But that's completely unrelated to passive checks. Don't really see an issue with that either. If a PC checks for something and rolls low peception, then you can just tell him he doesn't find anything. That he is then hesitant is okay. If you check for something and the outcome is that you are unsure, then acting unsure makes sense. By the way, what exactly are the issues with active checks you are referring to? You mean the ones we are discussing right now, that they take an action and give PCs meta information? Because I see neither as issue... can you elaborate? As I told you before. If the PCs have enough passive perception don't just tell them "There's a trap", instead describe aspects of the trap that they notice, let them conclude there is a trap themselves. Then it's much less boring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps and DCs
Top