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Traps and randomness
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<blockquote data-quote="gizmo33" data-source="post: 2446658" data-attributes="member: 30001"><p>I never thought that you could take 20 when searching for traps. The take 20 rule seems designed to bypass gobs of dicerolling where there is no penalty for failure. But in the case of traps I can see that there is a penalty for failure - at least in some cases. If it's a trip wire on the floor, then fail to find it on the search roll might mean that you spring the trap. It's not like you can just wander around that 5 ft square all day searching and never spring the trap.</p><p> </p><p>So consider the case of a trap that isn't going to be sprung - for example a trap on a door that doesn't go off until the door is opened. I think in this case it's reasonable that repeated searches of the same area would not produce a different result - for the same reason that a people get _other_ people to proofread their papers when it's important. A rogue that has looked for a trap in an area and missed an important clue is more likely to miss the same clue a second-time around than another rogue with a fresh pair of eyes.</p><p> </p><p>So in the case of repeated searches of an area, I would probably take the original diceroll and perhaps give a +2 circumstance bonus. If that doesn't find the trap, then you can assume that the rogue is just having a bad day.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2446658, member: 30001"] I never thought that you could take 20 when searching for traps. The take 20 rule seems designed to bypass gobs of dicerolling where there is no penalty for failure. But in the case of traps I can see that there is a penalty for failure - at least in some cases. If it's a trip wire on the floor, then fail to find it on the search roll might mean that you spring the trap. It's not like you can just wander around that 5 ft square all day searching and never spring the trap. So consider the case of a trap that isn't going to be sprung - for example a trap on a door that doesn't go off until the door is opened. I think in this case it's reasonable that repeated searches of the same area would not produce a different result - for the same reason that a people get _other_ people to proofread their papers when it's important. A rogue that has looked for a trap in an area and missed an important clue is more likely to miss the same clue a second-time around than another rogue with a fresh pair of eyes. So in the case of repeated searches of an area, I would probably take the original diceroll and perhaps give a +2 circumstance bonus. If that doesn't find the trap, then you can assume that the rogue is just having a bad day. [/QUOTE]
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